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Chester Chestnut



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  01/03/2009
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1st March, 2009 at 21:27:55 -

I'm working on a River City Ransom clone and I'm having problems with a small thing=

I've managed to give the player some basic attacks and I'm starting to feel I'm ready for some more interactive moves, like a grappling move where you grab a hold of the zombie and thrust your knee into it's stomach a couple of times then pushing it away. Are there any tutorials on how to make grapples?

 
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Knudde (Shab)

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Crazy?

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  31/01/2003
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1st March, 2009 at 22:23:16 -

Fun Facts about River City Ransom
http://www.lostlevels.org/200402/200402-rcr.shtml

 
Craps, I'm an old man!

JustinC



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  02/04/2006
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2nd March, 2009 at 02:46:13 -

Hey do you know anything about how you'd go about buying the trademark to an old game like he did? Very interesting. . .

 
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Chester Chestnut



Registered
  01/03/2009
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2nd March, 2009 at 12:18:09 -

That's not what I asked

 
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tetsuya_shino



Registered
  12/08/2004
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2nd March, 2009 at 12:50:52 -

Right now you have it so when the hero punchs the enemy, he plays 'hit' animation right? Well just create a different attack called grapple and when this one connects create a different animation of the enemy hunched over.
Have that animation looped until the hero does a different action. You could also have a build in timer in which the enemy could break out of the grapple if the hero doesn't do something afterwards fast enough.

 
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Mr G



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  31/12/2008
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2nd March, 2009 at 13:50:21 -

Look at the tutorials/engines on the download section...

 
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http://create-games.com/project.asp?id=1549

steve



Registered
  13/09/2002
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  200

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2nd March, 2009 at 15:36:14 -

when making fighting games it's best to use custom movement (if you havent already)
and you will need to make alot of "negating" conditions to your actions. As said above ^^ when enemy "hit" is playing and player walks into enemy - change animation of hero to "grab" (looping animation) and enemy to "grabbed" or a special direction of "getting hit" corresponding to the direction the hero has grabbed the enemy. Negate all other movements or actions while these animations are occuring for both parties.

Finally add a special condition:
IF animation grab is playing+overlapping enemy +fire button pressed = "knee" or throw or whatever.

Hope that helps

 
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steve



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  13/09/2002
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2nd March, 2009 at 15:37:19 -

oh I forgot to say, thanks for that info on RCR, knuddle - was an interesting read

 
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Del Duio

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  29/07/2005
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2nd March, 2009 at 16:29:55 -

I'll say, though the thought of a "lucky kid vs. Atlus" trial sounds interesting too.

I wonder if any old NES games I like have copyrights I could buy? That's pretty amazing actually.

 
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Dr. James MD

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  08/12/2003
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2nd March, 2009 at 17:58:36 -

I just did the copyright rounds and snatched up a few. Anyone up for working on a new Duke Nukem game?

Never played RCR but that article was a great read, Shab!

 
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http://uk.youtube.com/watch?v=j--8iXVv2_U
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JustinC



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  02/04/2006
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2nd March, 2009 at 21:19:04 -

^^^

So. . . how do you find out if games still have copyrights on them?

 
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Del Duio

Born in a Bowling Alley

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3rd March, 2009 at 13:27:53 -

You can look up copyrights at the copyright office online. I have a registered copyright for Equin Village and used to check that stupid place all the time until it was finally added.

If you ever want to copyright your game, be prepared for a LONG ASS wait.

James, you should try RCR it's a great beat 'em up with RPG elements. The things the enemies say when you kill them is great too. My favorite is "BARF!"

 
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"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!
   

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