My laptop finally gave out on me, god rest her soul. But ever the Phoenix, she rises from the ashes. It had been a pretty ugly struggle the past few weeks, how she would take 5 minutes to boot up, have sound and video drivers collapse, and randomly BSOD. But alas, it was too much, and she breathed her final breath in that incarnation. Sadly, the complete and utter failure of my Windows & Unix partitions took with them all my old source codes and a bunch of games and applications that never saw the light of day, mostly those that I created in MMF1.5 before MMF2 and after TGF. Luckily I took the obvious precaution of backing up all my important files like a paranoid horder. So I'll be continuing work on my Platformer project now, no problems there. But I drink a toast to the games that will never see the light of day. Actually I drink to just about anything right now. Cheers
I'll have a toast but she might not be dead. My second laptop (2004) was a tough bugger but started to crap out in 2006. Battery can no longer hold a charge, takes ages to boot, scandisk can't complete because the HDD is damaged (but still works), DVDs dont burn. But for whatever reason she still lives.
My first 366Mhz laptop is still technically alive... but for some reason or another she's not quite as fast as she used to be. (Even with a fresh windows and only a few apps) It could just be that I'm used to slightly newer computers....
When I said 'dead in this incarnation', I meant I reformated all the drives, reinstalled windows, reinstalled all the drivers, wiped her squeaky clean, opened her up and made sure all the buses were firmly connected, sprayed some dust sprayer all over it, whispered sweet nothings in her ear, and brought her back to life. Tabula Rasa, my dears
whatever I did to her, my platformer now runs at 40 to 50 FPS erratically instead of the 50 FPS it did before :X
it was running at 40ish FPS, dropping lower and spiking up to 50 for periods. But while I was configuring stuff, I doubled my virtual memory from 2046 to 4092 megabytes. Now it runs at 50 FPS nonstop.
Why in gods name would an MMF2 application be limited by virtual memory over 2000mb????? O_O
Windows processes that take up the first blocks. Windows can assign those programs to virtual memory now that it's larger and give MMF2 priority in the physical RAM.