I think what Shab means is that everyone builds his game using a source mfa file, which has a password protected group that nobody can edit. Although I don't think you can destroy random active objects like that.
Also I think it'd be better if you restrict the amount of people choosing the same console. It wouldn't be fun if 10 people pick console 2 and only 3 people make something for console 1.
Originally Posted by Hernan I think what Shab means is that everyone builds his game using a source mfa file, which has a password protected group that nobody can edit. Although I don't think you can destroy random active objects like that.
Also I think it'd be better if you restrict the amount of people choosing the same console. It wouldn't be fun if 10 people pick console 2 and only 3 people make something for console 1.
I know what he means, i just don't know how to code a limited amount of objects per screen. But hey I suck at coding.
I'm not really sure how to go about balancing It. I don't really want to try to force people to work with something they don't like.
yeah go for it.
The rules are my Second large post.
Keep in mind you need to use this palette for Game engine games!
Oh I'll also be making some stuff. Perhaps for a kind demo given away with the console and computer. But they wont be counted towards the final scores.
I'm a bit saddened that people want to enter this when there are prizes up for grabs at gamebuilders compo. Oh well, I guess people just like the console wars idea better.
About object limitation-> Does it includes backdrops?
I mean, if I get an active object to create tiles wich doesn't count for objects, it would be a good way to make a decent platformer. But 20x15 means 300 tiles, so even 64 object wouldn't be enough if you count backdrops.