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Kokocipher



Registered
  03/06/2008
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  439
11th March, 2009 at 00:35:53 -

Team name - n/a
Project Name - Kokoshooter (name WIP)

Brief Description - It has been in production for more than 5 months. The game will allow player to enhance performance of the ship by tactically upgrading it with new parts. He will also complete quests and make allies (NPCs). The game will also feature a storyline along with some small bonus mini games.
The game is finally come to a point where its feature expectations has gone beyond my ability to program. Current development stage is to make an inventory database so the player can collect different items. In the future, players will be able to craft and exchange items online.

Target Aim - freeware

Compensation - being on the credit list. Allow to design one boss, special enemy, or ally of your own

Technology:
Target system:
-Windows XP/Vista
Programming:
- Multimedia Fusion 2
2D Art
- Photoshop CS2
- Paint
Music/sounds
- Fruity Loop
- goldwave
3Dmodels
-Gsketchup

Talent Needed:
-MMF2 programmer: add "inventory" to the game, and/or by using database to store and load the data from.
-pixel/2D artist: design, draw, and pixelizing objects
-level designer: design levels (must have MMF2 programming experiences)
-3D modeler: not really need right now, but might be useful in making low poly objects in the future
Team Structure:
-Jie Liu: 2D Artist, Programmer, and Musician

Website -
The Daily Click Project page: http://www.create-games.com/project.asp?id=1199
my Game Project forum:http://www.kokocipher.com/forum/viewforum.php?f=24

Contacts -
AIM: kokocipher
Email/Gtalk: kokocipher@gmail.com
MSN: c3ooo@hotmail.com


Previous Work by me:
http://www.kokocipher.com/forum/viewforum.php?f=9 2D concept arts
http://www.kokocipher.com/forum/viewforum.php?f=16 3D models
http://www.kokocipher.com/forum/viewforum.php?f=19 Music/sounds

Additional Info -
Image
Image
Image

Snippets of story:
Games starts with our hero waking up, finds himself laying on the floor inside a crashed mother ship. Suffering form amnesia (unable to remember anything),
our hero walks around, picking up random objects which will slowly revealing of what actually happened to him and his crew.
As the story progresses, our hero finds his surviving teammates. Teammates have their own specialties and may contribute distinctively, for example: Mechanics will repair when your ship had been damaged, Scientists can invent/develop new technologies, Pilots can escort you in enemy combats, etc.
The ships can be upgraded and customized in many ways, for example: empty slots available on the ship can be filled with parts such as engine, battery, weapons etc.

I've been working on this game for months now. It's finally to a point where the game feature expectation has gone beyond my ability to program. One of the reason is that I don't have any experiences with utilizing database to store or load data. With a data base, this game can be brought up to a higher complexity such as having an inventory, NPC interactions, quests and more.
Thus, I've decided to make this post, hoping to convince other creative talents to team up with me on this project.

Feedback - Encouraging only

Edited by Kokocipher

 
http://blog.kokoarcade.com

Mr G



Registered
  31/12/2008
Points
  178

VIP MemberPS3 OwnerI like Aliens!Attention GetterDos Rules!
13th March, 2009 at 12:14:06 -

The stuff you made looks nice, but anyone who wants to join a game developing team would want more than "being on the credit list. Allow to design one boss, special enemy, or ally of your own". They would mostly like to be a partner in it and be seen on the creation of it instead of just being on the credits (at least that's my opinion )

 
Image

http://create-games.com/project.asp?id=1549

Kokocipher



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13th March, 2009 at 18:07:12 -

Want to be partners, Mr. Green ?

 
http://blog.kokoarcade.com

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
13th March, 2009 at 18:13:01 -

This is *just* a question. Are those screenshots mockups or actual screenshots? That blue thing looks a lot like a charged shot from Rockman & Forte...

 

  		
  		

Kokocipher



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13th March, 2009 at 18:56:10 -

Why don't you download it and see for yourself, Clayton ^_-

 
http://blog.kokoarcade.com

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
13th March, 2009 at 19:20:37 -

Because the download is an installer. ^_-

 

  		
  		

Mr G



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  31/12/2008
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VIP MemberPS3 OwnerI like Aliens!Attention GetterDos Rules!
13th March, 2009 at 20:01:28 -

I don't make much games, so I'll pass the offer for now. But I'll let you know when I need a partner

 
Image

http://create-games.com/project.asp?id=1549

Kokocipher



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14th March, 2009 at 01:19:23 -



I uploaded a video


Edited by Kokocipher

 
http://blog.kokoarcade.com

UrbanMonk

BRING BACK MITCH

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15th March, 2009 at 20:09:02 -

awesome game so far, but with a length of 2:30 and the same gameplay all the way though I sure hope you plan on changing the enemies every once and a while.

 
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Chloe Sagal

under the influence of FUN

Registered
  19/02/2009
Points
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Orange
16th March, 2009 at 06:20:48 -

needs more dog.

 
Patreon: http://www.patreon.com/chloesagal
Twitter: https://twitter.com/ChloeSagal

Kokocipher



Registered
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24th March, 2009 at 16:27:19 -



New video featuring the real scrolling engine (instead of objects falling towards you) which is more suitable for designing levels. Also, the screen is now elongated and is more optimal for top-down shoot'em up.

Edited by Kokocipher

 
http://blog.kokoarcade.com

OMC

What a goofball

Registered
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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
24th March, 2009 at 16:54:31 -

But still using ripped graphics! D:

 

  		
  		

Gamemaker2010



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  22/10/2008
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13th April, 2009 at 07:27:45 -

id like to be a 3d modeler but i use blender

 
Whats a goon to a GOBLIN?

Cecilectomy

noPE

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13th April, 2009 at 07:57:42 -


Originally Posted by Gamemaker2010
id like to be a 3d modeler but i use blender



so whats the problem exactly?

 
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Silveraura

God's God

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13th April, 2009 at 08:01:40 -

Lack of decent render capabilities. It's a model program, not rendering software like Maya or 3D Studio Max

 
http://www.facebook.com/truediamondgame

Cecilectomy

noPE

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13th April, 2009 at 08:17:16 -

"id like to be a 3d modeler but i use blender."

"It's a model program, not rendering software like Maya or 3D Studio Max"

again, whats the problem exactly.

 
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Kokocipher



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20th November, 2009 at 10:18:49 -

can 3D models be used in MMF now? or is it still glitched to the point that is unusable.

 
http://blog.kokoarcade.com

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
20th November, 2009 at 13:56:32 -

Glitched? Nope, unsupported. I'm pretty sure they phased out the 3D sprite object and it was pretty useless anyway. There's always the option of making a 3d model and rendering it into 2D sprites.

 

  		
  		

UrbanMonk

BRING BACK MITCH

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20th November, 2009 at 14:42:43 -

I'm pretty sure that is what was meant by the comment about using blender. Everyone knows mmf doesn't support 3d nativity.

However, you might want to check out that OpenGL object.

 
n/a

Kokocipher



Registered
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Points
  439
3rd March, 2010 at 00:32:25 -

Bump.. is bump legal?

 
http://blog.kokoarcade.com

Kokocipher



Registered
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Points
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25th March, 2010 at 21:31:13 -

project updates: background music

CIPHER - Intro Stage part1


CIPHER - Intro Stage part2


CIPHER - Maiden Magma's Stage


CIPHER - Junk Justin's Stage part1



CIPHER - Junk Justin's Stage part2


 
http://blog.kokoarcade.com

Hayo

Stone Goose

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26th March, 2010 at 20:48:04 -

Did you find any partners yet?

 
www.hayovanreek.nl

Kokocipher



Registered
  03/06/2008
Points
  439
27th March, 2010 at 14:23:47 -

-tiny enemies added
-Helper target detection improved
-Helpers movement is more random
-background parallax improved
-explosion glitch fixed
-hit confirm flash added
-while rotating your ship will not move you



 
http://blog.kokoarcade.com

Kokocipher



Registered
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Points
  439
19th April, 2010 at 01:02:11 -

Replaced the asteroids with original art works. Vid. coming soon.

 
http://blog.kokoarcade.com

CYS

Oldie

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  03/01/2002
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19th April, 2010 at 16:51:52 -

I suppose you might want to set up a project page for your updates?

 
n/a
   

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