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]Alpha[



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12th March, 2009 at 17:52:04 -

Hi,
I just started to use MMF and I can't find a couple of things that I used to see on MMF1.5

1) Where's the horizontal toolbar of the Frame Editor?
The one with X and Y coordinates... I usually select an object and type the X and Y value in there, then the object moves to the selected coordinates.
I can't find that toolbar on MMF2!

2) Where are the object info?
In MMF1.5, if you select "info" of an object, you can see its memory size.
It's very useful, but I can't find it on MMF2... how can I know the memory size of an object on MMF2?

3)What is the "frame rate" in the runtime options menù when you open the game properties? I never seen it so I really don't know what it is.

Thank you in advance!


 
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Sketchy

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12th March, 2009 at 19:46:31 -

And to answer your final question...

Framerate is basically the speed at which your game runs.
Every "frame", MMF2 loops through all your events once, and at the end, updates the screen.
The framerate, is simply the number of frames completed each second.
In MMF1, the framerate was fixed at 50fps, but in MMF2 you can set it manually.

 
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]Alpha[



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12th March, 2009 at 20:02:13 -

Thank you for the answers!

@RayRay :
The properties window is turned on.
I see that you can change the position from there, but the horizontal bar was much better T_T
So there's not an horizontal toolbar in MMF2?
And in the properties I can't find nowhere the memory size of the object.
Where can I find it?

@Sketchy :
Thank you for the explanation.
Can I ask you please what is the disadvantage in setting an high frame rate?
And what's the good point?

 
All that I see is the years...

Sketchy

Cornwall UK

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12th March, 2009 at 22:13:54 -


Originally Posted by ]Alpha[

Can I ask you please what is the disadvantage in setting an high frame rate?
And what's the good point?



The big advantage with a high framerate, is that it makes everything seem smoother.

Eg. An object moves at a speed of 250 pixels per second.
Suppose the framerate is 50fps - In the time it takes the object to move 500 pixels, 50 frames will have elapsed.
This means that the object will appear to "jump" 10 pixels between each screen re-draw.
If you increase the framerate to 100fps, it will only jump 5 pixels each frame, making its movement seem much smoother. Logically, it would make sense to match framerate to monitor refresh rate, which is most commonly 60hz (60fps).

The downside is that higher framerates use more processing power, especially if the game is graphically intensive (and not hardware accelerated).


 
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]Alpha[



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13th March, 2009 at 09:11:46 -

I understand it
Thank you very much!


 
All that I see is the years...

]Alpha[



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13th March, 2009 at 14:11:16 -

What about this question?

2) Where are the object info?
In MMF1.5, if you select "info" of an object, you can see its memory size.
It's very useful, but I can't find it on MMF2... how can I know the memory size of an object on MMF2?

 
All that I see is the years...

]Alpha[



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16th March, 2009 at 14:03:22 -

Nobody knows the answer to that question? T_T

 
All that I see is the years...

Sketchy

Cornwall UK

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16th March, 2009 at 15:04:28 -

It's gone. I think you're the only one who found it useful anyway
You can always just see how much memory your game is using when it runs, before and after you add the object.
Windows Task Manager gives a more accurate readout than the MMF2 debugger - look for "edrt.exe"

 
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]Alpha[



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17th March, 2009 at 10:58:47 -

Thank you very much

 
All that I see is the years...
   

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