The Daily Click ::. Forums ::. General Chat ::. Competition - Console Wars
 

Post Reply  Post Oekaki 
 

Posted By Message

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
18th March, 2009 at 03:28:57 -

A Friendly role play competition where people choose to make games for one of two or a computer to be released on the launch day.
The games have to be made within the Consoles/Computer's limitations which will follow in my next post.
Each game will be reviewed in a mock magazine (I hope you guys can help me with all this) and the final review scores will ultimately affect the success of the three formats.

Everyone is free to choose which format they make their game for.

 
.

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
18th March, 2009 at 03:40:29 -

I'll help with the magazine articles. That is, if you'll let me.

 

  		
  		

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
18th March, 2009 at 04:05:29 -

1. 16 bit home computer (Name undecided)

Any screen size (but no scrolling on 640x480 or more)
You choose your own palette, sprites can use any of your available palette

Mode 0 60fps - 16 visible objects on screen at once - 12 colours
Mode 1 30fps - 32 visible objects on screen at once - 24 colours
Mode 2 30fps - 64 visible objects on screen at once - 32 colours (4 pixel scroll)
Mode 3 60fps - 32 visible objects on screen at once - 12 colours (8 pixel scroll)

.Any mode can display a 256 colour static screen, it can have Text or Buttons.
.Supports all MMF2 extensions.
.Music can be Midi,Mod,OGG,MP3.
.8mb maximum game size (after compression Minus MMF2 runtime)
.Supports key board, multi button controller, mouse or any other Peripheral you can think of.
.No flicker


2. 8 Bit games console

Mode 0 - 32 visible objects on screen at once - 8 colours
Mode 1 - 32 visible objects on screen at once - 16 colours (They must be double width)

.60 frames per second
.Always Smooth scroll
.320x240 or 320x200
.You can use flicker to get around the object limit.
.You can mix modes mid screen so long as there are not new colours used and the mode .1 section only ever has 8 colours within it.
.1 layer only
.Music can be midi or mod (or chip tune sounding ogg,mp3,etc)
.1mb maximum game size (after compression minus MMF runtime.)
.Fixed pallete
Image

3. Handheld

As above but
.160x144 screen size
.Sprites cannot contain more than 4 colours
.Special two colour mode that doubles on screen objects to 64

 
.

Spitznagl

Cabinetmaker

Registered
  06/12/2008
Points
  4260

The SpinsterVIP MemberHas Donated, Thank You!Picture Me This Round 29 Winner!Picture Me This Round 31 Winner!Picture Me This Round 36 Winner!
18th March, 2009 at 19:09:26 -

Awsome!

I'm in for the 8-bit console if you let us at least a month to do it.
As for the magazine, I could try helping with graphics. But no reviewing for me, my english skills aren't develloped enought for that kind of writing.

 
...

Fish20



Registered
  03/12/2007
Points
  263

VIP MemberPS3 OwnerI like Aliens!I'm a Storm TrooperIt's-a me, Mario!I am an April FoolPicture Me This Round 48 Winner!
19th March, 2009 at 00:50:32 -

I know what im gonna do already so i'll start!
Edit: One question, Can you make it scroll x+320 ata a time. Like you are still in the same frame but it doesn't look like it.

Edited by Fish20

 
All your base are in another castle, take this.

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
19th March, 2009 at 02:12:09 -

Flip screen?
yeah.

			
  	    

 
.

DaVince

This fool just HAD to have a custom rating

Registered
  04/09/2004
Points
  7998

Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
19th March, 2009 at 16:25:42 -

Flip screen isn't quite the right term for it... (Flip screen actually usually mean that you draw anything that's on the video backbuffer to the screen - something that's irrelevant for click games.)

I don't Click anymore, but I do have some game creation tools I could use to make one of these. Can I still join?

 
Old member (~2004-2007).

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
19th March, 2009 at 22:43:27 -

Yeah it doesn't have to be exclusive to click.

 
.

Nova™

Tomorrow Never Knows

Registered
  26/02/2009
Points
  4
21st March, 2009 at 23:54:26 -

Good stuff, Andy - I'll join in

 
n/a

Marko

I like you You like you

Registered
  08/05/2008
Points
  2804

Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
22nd March, 2009 at 11:55:03 -

I'm gonna have a go at this. And i hope the reviews are retro too, with scores out of 100/100%!

"Wow, Street Fighter II got 97%!!" etc...... Happy days!

 
Image

Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
24th March, 2009 at 22:19:16 -

I'll try to keep this topic alive. But really if you guys are interested could you keep posting with something?

Here is an example game i'm working on. It's taking longer than I thought because it's really hard to make nice graphics with double width pixels and such a weird pallete.
This uses the 8-bit console's mode 1. With a mode 0 status panel.

Image
You can pick objects up (by pressing 'Down') and throw them at enemies (Fire 2)

Image
Don't do a Mario on them! slimes hurt!

Image
Uh... you can't actually die yet. Makes it easier to test, lol.

Heh, all three of those screenshots have exactly 15 different colours.

Edited by AndyUK

 
.

Carnivorous id



Registered
  03/04/2008
Points
  957
24th March, 2009 at 22:57:55 -

That there is a good lookin' game!

 


Image
More Carnivorous iD games info @ https://www.facebook.com/carnivorousid/?ref=bookmarks

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
24th March, 2009 at 23:43:47 -

Wow, AndyUK, that looks fantastic!

 

  		
  		

Spitznagl

Cabinetmaker

Registered
  06/12/2008
Points
  4260

The SpinsterVIP MemberHas Donated, Thank You!Picture Me This Round 29 Winner!Picture Me This Round 31 Winner!Picture Me This Round 36 Winner!
25th March, 2009 at 02:57:22 -

Andy UK: So that' s what you meant by "double width".
I was sure that it had to be stretched in both dimension, which would look like a 160x120 resolution. To late to turnaround

I personally can't think of a console who's graphics were streched only horizontaly, but I haven't seen everything. I'm just curious; Was there really one which did that?
It still kinda feels authentic anyway.

 
...

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
25th March, 2009 at 03:48:11 -

I can think of 2.

Commodore 64 games system and Amstrad gx4000

 
.

Spitznagl

Cabinetmaker

Registered
  06/12/2008
Points
  4260

The SpinsterVIP MemberHas Donated, Thank You!Picture Me This Round 29 Winner!Picture Me This Round 31 Winner!Picture Me This Round 36 Winner!
25th March, 2009 at 14:03:01 -

Soo true! I knew I had seen somthing like that before. Thanks

 
...

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
25th March, 2009 at 19:58:15 -

Thanks guys.
Has anyone else done anything yet?

 
.

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
25th March, 2009 at 20:17:08 -

< <
♪o
 


Edited by OMC

 

  		
  		

Liquixcat

Administrator
Lazy Coder

Registered
  08/12/2002
Points
  201

VIP MemberLikes TDCKitty
26th March, 2009 at 06:25:29 -

Wow Andy, that's a really nice looking game. Very nostalgic.

 
thinking is like pong, it's easy, but you miss sometimes.

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
28th March, 2009 at 21:44:44 -

I actually based the graphics on the Amstrad cpc version of Titus the fox. Don't know how many are familiar with the game. But the graphics are very good for the humble ol' Amstrad cpc. The pallete for the '8-bit console' is actually the same as the Amstrad's pallete too and it has it's own double width pixel mode so it's good to look to for inspiration.

Image

Edited by AndyUK

 
.

Spitznagl

Cabinetmaker

Registered
  06/12/2008
Points
  4260

The SpinsterVIP MemberHas Donated, Thank You!Picture Me This Round 29 Winner!Picture Me This Round 31 Winner!Picture Me This Round 36 Winner!
31st March, 2009 at 05:42:41 -

Here's what I did so far!
Image

I'm actually putting all my time in the level editor for now(nearly finished), so the graphics are at beta stage.
I wanted to make a 8-bit game at first, but I can't come up to something good with this palette. There's not even a gray, and personally, I need many shades. So this is gonna be for the home computer.

As for the actual game; aside from the frames generating, the player movements is all I've coded, and I haven't really planned on the exact goal of the game. That bird's probably going to be harmless though, with the game play somehow focussing on dodging

"Features"
Level editor:
-Supports background, foreground and actual surfaces
-Tiles rotation and flipping
Platform movement:
-Exact 16 pxls jump
-Slopes climbing

 
...

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
31st March, 2009 at 20:38:28 -

Aha! fantastic stuff.
Yeah the 8 bit palette isn't great, however there is a grey in there. Look at the center of the image i posted.

I'm actually currently working on two games myself, but i thought no one was actually interested since there were very few posts. I guess you guys are just busy working on games
I asked Rikus to make a front page news post for the competiton but ive not had a reply to the dcmail i sent yet...

keep up the good work guys.

 
.

Spitznagl

Cabinetmaker

Registered
  06/12/2008
Points
  4260

The SpinsterVIP MemberHas Donated, Thank You!Picture Me This Round 29 Winner!Picture Me This Round 31 Winner!Picture Me This Round 36 Winner!
3rd April, 2009 at 19:21:59 -

Question: Do you want invisible detectors to count in the object limit?

 
...

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
3rd April, 2009 at 19:26:38 -

I'm desperate to join this competition, but I don't have any time for it D: and I have so many ideas to choose from...

Those graphics are looking awesome, AndyUK.

 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
3rd April, 2009 at 21:14:10 -

Ive got a bit of a problem though, my game is never going to come under 1mb lol silly me.
Oh to answer your question no, invisible objects dont count

Edited by AndyUK

 
.

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
4th April, 2009 at 06:35:15 -

Here's some inspiring mockups for the Game boy for you guys to learn from. I was unable to participate cause I hadn't joined at the time. But there is some nice stuff in this challenge.

http://www.wayofthepixel.net/pixelation/index.php?topic=5016.0

Plus, if you look hard enough there, you'll find plenty of retro style posts to get tips and info from. It's not that hard to get nice looking graphics Andy.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
4th April, 2009 at 22:16:03 -

Well, i did mean I found it hard to make good graphics with double pixel width and that specific pallete.
If the guys are pixelation have a forum with those specs I'll find it more useful.

Yeah also it's easy when you have the talent.

 
.

RedEnchilada

formerly RedEchidna

Registered
  01/08/2008
Points
  301

VIP MemberWii OwnerThe Cake is a LiePicture Me This Round 24 Winner!
5th April, 2009 at 00:33:53 -


Originally Posted by AndyUK.Sprites cannot contain more than 4 colours


Does this mean just per sprite, or can the game only show four colors at a time?

 
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
5th April, 2009 at 00:51:46 -

it means each sprite can have 4 colours from the 8 or 16 chosen from the palette in the PNG image ive linked to.

 
.

RedEnchilada

formerly RedEchidna

Registered
  01/08/2008
Points
  301

VIP MemberWii OwnerThe Cake is a LiePicture Me This Round 24 Winner!
5th April, 2009 at 01:38:47 -

Oh, ok.

I'll probably only use four or so colors anyway. Makes it feel more old-school.

Edited by RedEnchilada

 
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan

RedEnchilada

formerly RedEchidna

Registered
  01/08/2008
Points
  301

VIP MemberWii OwnerThe Cake is a LiePicture Me This Round 24 Winner!
6th April, 2009 at 22:35:31 -

Welp, I changed my mind. The extra colors do make it look better.

Image

Is there anything I should change? I really wanna know if the light on the camera's okay.

 
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan

DaVince

This fool just HAD to have a custom rating

Registered
  04/09/2004
Points
  7998

Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
13th April, 2009 at 13:54:50 -

Is there a time limit? I'm starting late.

 
Old member (~2004-2007).

Eric Lism



Registered
  29/03/2009
Points
  51
13th April, 2009 at 18:51:55 -

What is the time limit? is there even an end date? I'm working on a game that /may/ qualify, but it's not due for completion for a fair while yet, so you may be all done and bored by then. Ho humm.

 
n/a

Fish20



Registered
  03/12/2007
Points
  263

VIP MemberPS3 OwnerI like Aliens!I'm a Storm TrooperIt's-a me, Mario!I am an April FoolPicture Me This Round 48 Winner!
14th April, 2009 at 20:17:51 -

Image
The first level.

 
All your base are in another castle, take this.

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
14th April, 2009 at 21:47:05 -


wow i thought everyone had forgotten already.
Um... there is no end date at the moment. You can't release a new format without games can you?

Ive finished my example game for the 8-bit console
http://www.create-games.com/download.asp?id=7678

Edited by AndyUK

 
.

Poobical

Has some jaffa cakes in his coat pocket 3

Registered
  27/11/2008
Points
  54

360 OwnerVIP MemberLOL SignSnow
14th April, 2009 at 21:53:57 -

I think I'll enter this. Can make a quick vertical 8bit SHMUP. Gimmie about a couple of days. If thats ok?

 
Image

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
14th April, 2009 at 22:04:04 -

heh yes of course it is.

 
.

W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  370

VIP MemberCardboard BoxThe Cake is a Lie
14th April, 2009 at 22:12:39 -

Not to be off topic(In case I am) but I think it'd be pretty cool to remake some of our games for different platforms. (Not literally, but with different graphics and the like.)

Say, AndyUK released Buzz the squirrel for the PC. What if he made a Gameboy version? The graphics would be lower in resolution and probably shorter music loops and such. Idk, it just sounded like an interesting idea.

 
n/a

Poobical

Has some jaffa cakes in his coat pocket 3

Registered
  27/11/2008
Points
  54

360 OwnerVIP MemberLOL SignSnow
14th April, 2009 at 23:59:18 -

I have a slight problem. When coding it in TGF, it runs at 50fps, and I can't alter it in MMF2 otherwise it screws up the timing. You don't mind if it's 50FPS? (Its the handheld 8bit)

 
Image

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
15th April, 2009 at 00:26:49 -

nah it doesn't have to be 60fps. I just meant it doesn't have to go lower.

 
.

Chaoz (Tri-Life Gaming)



Registered
  29/07/2005
Points
  11

VIP MemberAttention GetterWii Owner
15th April, 2009 at 07:36:45 -

I started something for the handheld. It will ensure hilarity somehow.

 
n/a

Solgryn

Solgryn dot org

Registered
  20/12/2008
Points
  12572

GOTW Winner!VIP MemberWii OwnerIt's-a me, Mario!The Cake is a LieGOTM 2ND PLACE! - APRIL 2009GOTM 2ND PLACE - JUNE 2009PS3 OwnerKlikCast #15 Compo Winner!LOL Sign
You've Been Circy'd!GOTM WINNER - JANUARY 2010I am an April FoolGOTW MARCH 2010 WINNER!Santa Hat
15th April, 2009 at 18:31:28 -

I'm in, making something for the 8-bit console

 
www.Solgryn.org

Image

Zode



Registered
  13/04/2009
Points
  239

PS3 Owner
15th April, 2009 at 19:04:04 -

im in too... 16 bit P:

 
n/a

Poobical

Has some jaffa cakes in his coat pocket 3

Registered
  27/11/2008
Points
  54

360 OwnerVIP MemberLOL SignSnow
15th April, 2009 at 22:13:25 -

This is a lil' demo of what I've got so far.

http://sonicmayhem8bit.110mb.com/GalaxyGuardiansDemo.zip

It's levels 1 and 4.
The game is for 8bit handheld. The aim of the game is to fight through bosses (guardians). You get a choice of what weapon you want to use at the start of each level. (you can also turn on Pick-Ups in the options menu that gives you weapon pick ups randomly through the stage)You must destroy the guardian to proceed. Just a quick easy game. Not too easy, not to hard.
(oh Alt + Enter for full screen)

Edited by Poobical

 
Image

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
15th April, 2009 at 22:36:34 -

I like it, it's well made. The boss' life counter does get in the way though. On the second boss i just couldn't see it shooting at me. The first boss did take an awfully long time to kill...
Other than that I can't see anything wrong with it

 
.

Poobical

Has some jaffa cakes in his coat pocket 3

Registered
  27/11/2008
Points
  54

360 OwnerVIP MemberLOL SignSnow
15th April, 2009 at 22:43:24 -

Yeah, the bullets in the second level have been changed to green now.
First boss took along time? Mmm, perhaps I could cut down the meter to 1000.
The boss life is there because I've got influenced by Gunstar Heroes. Thanks for ye comment.

Btw, Arnold's Adventure is really good. Really does seem totally retro! Defo a keeper on my laptop.

 
Image

Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
15th April, 2009 at 22:49:19 -

I agree completely. First boss was just tedious, and second one I couldn't see what was going on (at which point I got bored and stopped playing).
You should add a double-size option - that wouldn't be against the rules I don't think, seeing as it's not actually increasing the resolution as such.
Also, why don't you add normal shoot 'em up levels between the bosses? I can't help thinking it would be more fun. But then, personally I *hate* boss battles in any game.

Oh, and I nearly forgot - you need a visual cue to tell the player when the first boss is charging its lasers - I had music playing so I kept getting zapped without warning, until I realized there was a sound effect for it. The same may apply elsewhere, I'm not sure.

Edited by Sketchy

 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
15th April, 2009 at 23:04:00 -

Thanks I kinda rushed Arnold's adventure so it's probably as buggy as hell. Then i threw in some of my own lame mods because i can't keep asking Davince to churn out a billion tunes for all sorts of stuff.

Could the counter could be moved up so it's out of the way? or is there a reason why it's a bit further down?

 
.

Poobical

Has some jaffa cakes in his coat pocket 3

Registered
  27/11/2008
Points
  54

360 OwnerVIP MemberLOL SignSnow
15th April, 2009 at 23:19:17 -

Cheers for the criticism, Sketchy. I've just put the first boss down to 1000 and allow more hits to damage the boss. I could easily put in a visual cue to the laser attack.

However adding in normal level would be difficult, due to the 32 object limit, however I could give it ago. Actually while writing that, I feel like it'll pad out the game more. Considering I've done seven bosses, I could just add in seven levels, and forget the 15 boss structure.

Thanks for the advice.

(The counters down there, just like Gunstar Heroes, although I could just move it up in the top right corner or something.)
(Done the edits to the bosses. Works alot better )

Edited by Poobical

 
Image

RedEnchilada

formerly RedEchidna

Registered
  01/08/2008
Points
  301

VIP MemberWii OwnerThe Cake is a LiePicture Me This Round 24 Winner!
16th April, 2009 at 14:30:40 -

32 visible objects on screen at once.

You can have as many objects as you want, as long as only 32 are seen by the viewer at a time.

 
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan

Mkingy



Registered
  05/07/2003
Points
  4771

Box Blue
16th April, 2009 at 15:06:33 -

This reminds me of the demake competition i failed to complete my Crash game for lol :]

Is there any kind of deadline? I kinda scanned through the thread and didn't notice one?

 
n/a

alastair john jack

BANNED

Registered
  01/10/2004
Points
  294

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
16th April, 2009 at 15:06:39 -

oh nice AndyUK, those graphics look really good


Edited by alastair john jack

 
lol

Poobical

Has some jaffa cakes in his coat pocket 3

Registered
  27/11/2008
Points
  54

360 OwnerVIP MemberLOL SignSnow
16th April, 2009 at 17:12:26 -

Yeah I know RedEchidna just with those type of stages there are more bad-guys and stuff on screen. (Bad Dudes + There bullets + Terrain) However I have made some flying levels, which add more depth to the game.

 
Image

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
16th April, 2009 at 18:05:25 -

There isn't a deadline. There doesn't really need to be one at all really.
There's always a few people that spot competitions late and want to get involved but can't due to time constraints.
Just think of it as holding off on the launch dates until the launch lineup is ready.

I don't want to act as an organiser, it's just an idea I had and decided to share. So it's basically still open to suggestions for anything.

 
.

RedEnchilada

formerly RedEchidna

Registered
  01/08/2008
Points
  301

VIP MemberWii OwnerThe Cake is a LiePicture Me This Round 24 Winner!
30th April, 2009 at 01:07:51 -

KABUMP

I've got a video of my game.



 
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan

Watermelon876



Registered
  16/04/2009
Points
  27

I am an April FoolVIP Member
26th September, 2009 at 23:51:50 -

AndyUK says technically this is still going on!!!

 
Awesomeness is Watermelon.
*/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
This is Koji. Copy and paste Koji to your sig so he can acheive world domination.

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
27th September, 2009 at 02:06:29 -

You know what? I'd rather start a new one if anything.

Instead of having competing formats to make games for it might be good to just have one format and the best game becomes the game that is bundled with it at launch.

 
.

RedEnchilada

formerly RedEchidna

Registered
  01/08/2008
Points
  301

VIP MemberWii OwnerThe Cake is a LiePicture Me This Round 24 Winner!
27th September, 2009 at 02:29:10 -

But I like this competition!

 
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
27th September, 2009 at 02:55:33 -

But everyone forgot about it...

 
.

Watermelon876



Registered
  16/04/2009
Points
  27

I am an April FoolVIP Member
27th September, 2009 at 03:16:51 -

You don't bundle the best game, you bundle a game which looks good, then you send the best game later.
At any rate, I think you should start with Gameboy 3-color monochrome.

Edited by Watermelon876

 
Awesomeness is Watermelon.
*/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
This is Koji. Copy and paste Koji to your sig so he can acheive world domination.

Spitznagl

Cabinetmaker

Registered
  06/12/2008
Points
  4260

The SpinsterVIP MemberHas Donated, Thank You!Picture Me This Round 29 Winner!Picture Me This Round 31 Winner!Picture Me This Round 36 Winner!
27th September, 2009 at 04:10:54 -

You should definitely restart it in a month, but with a deadline this time.
Last time, I kept on delaying my project until I eventually forgot about it.

 
...

-MacAdaM-

Megaman Fosho

Registered
  12/02/2008
Points
  560
27th September, 2009 at 04:28:48 -

Yeah, you should re-start this one eventually, I would enter it, it sounds like fun

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )

nim



Registered
  17/05/2002
Points
  7233
27th September, 2009 at 04:31:55 -

I always thought this was a great idea for a competition. Andy, I know you don't like too many rules in competitions, but most people like to have a deadline. I also think that making a couple of "template" MMF files would help people get started at the correct window size, etc.

Edited by nim

 
//

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
27th September, 2009 at 18:39:06 -

I also don't want to rule myself out as a competitor lol.

I don't see why we can't restart this, although i'm not sure of having multiple formats because people seemed to all choose the same one last time.

 
.
   

Post Reply



 



Advertisement

Worth A Click