Posted By
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Message
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Windybeard Games
Registered 14/04/2005
Points 219
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22nd March, 2009 at 23:59:30 -
Does anyone know of an easy way around the problem im having?
Say you have 15 images piled on top of each other, if you click on the pile of images only the top one is destroyed and then another click will destoy the next one and so on. i suck hard at coding and cant figure it out. any help would be greatly appreciated.
n/a
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OMC What a goofball
Registered 21/05/2007
Points 3516
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23rd March, 2009 at 00:09:19 -
Well, it may work to do Pick One of >> Bring to front + Destroy, but that would look funny if they aren't all lined up pixel to pixel, which would warrant the bring to front unnecessary anyway... :\
I'll keep thinking. I've got a printer driver issue to work out. (I have determined that there is nothing more infuriating to deal with in the realm of computer hardware than printers/scanners. Nothing.)
Edited by OMC
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Liquixcat Administrator
Lazy Coder
Registered 08/12/2002
Points 201
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23rd March, 2009 at 01:20:21 -
I had a source but I lost it... I'll build a new one, might be better this way.
Edit: I forgot how difficult this is. I'll continue working on this until someone has an answer.
Edited by an Administrator
thinking is like pong, it's easy, but you miss sometimes.
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Liquixcat Administrator
Lazy Coder
Registered 08/12/2002
Points 201
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23rd March, 2009 at 05:11:34 -
Ok, after rebuilding it, I've figured out a way to avoid huge complications. This source is only 5 lines of code.
It's a bit glitchy but it's 11 PM now and I need to rest, been at this for a while trying to optimize.
http://members.shaw.ca/liquixcat/Stacking.zip
Edit: There is a small glitch with tiles undernieth having to be double clicked. Add this code to fix it.
Alterable Value A of Group.Player < lyrGetNumLvls( "Layer object" )
~~~Set Flag 2 of Group.Player off
Edited by an Administrator
thinking is like pong, it's easy, but you miss sometimes.
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Liquixcat Administrator
Lazy Coder
Registered 08/12/2002
Points 201
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26th March, 2009 at 06:27:13 -
So... any feedback? it's been a few days. Is this not what you meant?
thinking is like pong, it's easy, but you miss sometimes.
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Windybeard Games
Registered 14/04/2005
Points 219
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26th March, 2009 at 13:08:23 -
thank you very much for the code. I havnt had a chance to test it yet but i imagine you nailed it. I dont get much time anymore sadly just had an awsome idea for a game and if this code works (which i bet it will) will allow me to do it. so thanks alot in advance
n/a
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Liquixcat Administrator
Lazy Coder
Registered 08/12/2002
Points 201
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26th March, 2009 at 19:47:05 -
You're welcome, hopefully it's what you wanted.
thinking is like pong, it's easy, but you miss sometimes.
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