Julian and I were working on the text boxes in her game and we came across a complication. Maybe you can help.
This is what she said.
"I have the file called "Tut_Dialogue.ini" which has the first conversation in it. So far the application loads the file, but this is where something goes wrong. When the application is running I check the properties and it says "File loaded successfully" and even has the name of the file there, but then I click on "Click here to view or edit the file as text" and a window pops up but there is no text in it. But I can open the file myself while the application is running, and see that there IS text in the file, so I'm stumped as to why MMF2 can load the file but leave all the text behind... And the odd thing is that it was working perfectly fine earlier today and I haven't changed a thing.."
MMF seems to do that sometimes. Or it could be a coding bug.
I wouldn't use INIs to store conversations, though. I think INI can only handle a few bits of text or at least the INI object before it becomes unstable. So yes, you could load a file, but MMF won't be able to take the text from it if it's too long. But that's what I remember from MMF1. Might be fixed in MMF2.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.