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DaVince

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17th April, 2009 at 22:52:45 -

To get good game ideas you might need to be in "the mood". Don't force your thought either, or somehow evolve your train of thought from something else to a game concept.

I think you can get in the mood better when you at least have some sort of genre in mind, or when you're playing games.

 
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Muz



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18th April, 2009 at 07:43:07 -


Originally Posted by OldManClayton
Can you really write an article on creativity? :\ I always thought that was the essence of creativity, creating things spontaneously without any patterns. (Of course there ARE patterns, but very subtle ones that also work toward your favor in that people think in the same patterns, which is why they like creative things...)


Randomness = garbage. Like that stuff on your screen when you get no reception. It is tough to write an article on creativity though

Edited by Muz

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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alastair john jack

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18th April, 2009 at 11:39:00 -

Sometimes if I find something inspiring (or I want to copy an idea cause I like it so much), you can just use that and do the very opposite to keep it more original. Such as: I love superman! So I'll make a character who is the opposite and make one who is extremely vulnerable and can't manage to help anyone.







Edited by alastair john jack

 
lol

Chloe Sagal

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18th April, 2009 at 13:40:56 -

i really dont have too many original ideas, because in my opinion there are so many games out there that could be soooo much better. i usually have a great idea when i sit down and play a game, and then think to myself, what could make this game better? games nowadays are focused so much on story and on gfx, that its like they forget that they're supposed to be making games. if they wanted to make a movie, or art, do it, but dont call it a game just because you made an interactive novel. dont get me wrong, i love a good story, and it helps the game alot, but if the game aint fun it aint fun.

 
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OMC

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18th April, 2009 at 15:01:48 -


Originally Posted by Muz

Randomness = garbage.



That's not what I meant by spontaneous creativity. (NOTE: "(Of course there ARE patterns, but very subtle ones that also work toward your favor in that people think in the same patterns, which is why they like creative things...)") I agree that slapping together whatever comes to mind is usually awful. I meant that if you always follow a certain technique (or even shake it up and do different techniques) to think up ideas, wouldn't it start to be repetitive and not truly creative? Things like writing down dreams and stuff is fine, because it's based off of something different every time. But if you follow a pattern like, "Pick a genre and a fruit, and see if you can get them to work together" then... I dunno, it just made me think of those awful create-a-game websites where you pick either a space invaders, pac-man, or racecar movement, and then select graphics. Which of course is a gross simplification, but the idea is still there... The best creative moments are when you aren't expecting to come up with something awesome.

Edited by OMC

 

  		
  		

AndyUK

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18th April, 2009 at 18:36:51 -

I don't try to find inspiration really. I just wait until it comes to me. But even then it's rarely anything profound, like a little quirk I've seen in something that might fit well into my own game.
I guess thats why my games take so damn long to make...

 
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..:.Phox.:..



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VIP MemberHero of TimeI like Aliens!Cardboard BoxAttention Getter
18th April, 2009 at 22:21:45 -

My head is usually flooded with ideas for games and every freakin smal detail...

And then my problem comes.

Getting it to work as a GAME.

 
Profile edited as it messed the layout of the site up.

AndyUK

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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
18th April, 2009 at 22:23:30 -

heh phox, i think the URL under your Avatar is messing up the page layout.

 
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