Posted By
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Message
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Fish20
Registered 03/12/2007
Points 263
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18th April, 2009 at 23:37:30 -
How can you get a 360 bullet. I have my charcter looking at the mouse and I want it to shoot in 360 degrees.
All your base are in another castle, take this.
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W3R3W00F Drum and Bass Fueled Psycho
Registered 08/11/2008
Points 374
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18th April, 2009 at 23:42:48 -
This is pretty handy.
http://www.create-games.com/download.asp?id=7414
An old and washed up once-kid
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Fish20
Registered 03/12/2007
Points 263
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18th April, 2009 at 23:59:52 -
Thanks the widgit works.
All your base are in another castle, take this.
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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19th April, 2009 at 00:52:25 -
To be honest it's pretty simple, so you don't really need the widget.
+ Always
-> Bullet: Set XPos to XPos("Bullet") + (Cos(Angle("Bullet") * Velocity("Bullet")))
-> Bullet: Set XPos to XPos("Bullet") - (Sin(Angle("Bullet") * Velocity("Bullet")))
-> Bullet: Set X position to XPos
-> Bullet: Set Y position to YPos
n/a
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Fish20
Registered 03/12/2007
Points 263
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19th April, 2009 at 01:52:14 -
The widget controls speed, range, and angles for the bullet.
All your base are in another castle, take this.
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