Posted By
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Message
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Jack L
Registered 10/03/2005
Points 2
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23rd April, 2009 at 03:18:43 -
hi all,
sorry if this topic has appeared before, but i've been searching the boards and articles for a while on "mp3" or even just "music", but I can't find anything pertinent to MMF2 and how to put mp3's in MMF2 projects. does anybody know how or can anybody point me in the right direction? thanks
n/a
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RedEnchilada formerly RedEchidna
Registered 01/08/2008
Points 301
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23rd April, 2009 at 03:27:12 -
Can it be external? If so, stick the file in the same folder as the game (remove all the spaces) and in MMF2, place an MCI object with the Device Name set to waveaudio. In the event editor, when you want it to play, send the following commands in order:
close all
open file.mp3
play file.mp3
Replace file.mp3 with the filename of the music. If you want it to loop, send the following command:
play file.mp3 repeat
instead of the third command.
If it has to be internal, then (I believe, I've just heard about it) it's impossible, sorry.
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan
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OMC What a goofball
Registered 21/05/2007
Points 3516
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23rd April, 2009 at 03:45:14 -
As soon as the flash runtime goes live, you'll be able to purchase an MP3 license! ^____^
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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23rd April, 2009 at 04:29:27 -
If you don't want external files for music you could always attached the files to the executable and extract them at runtime, but that's more trouble than it's worth.
n/a
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Jack L
Registered 10/03/2005
Points 2
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23rd April, 2009 at 04:39:48 -
If the difference between external and internal is just the presence of a file outside the exe or something, that sounds totally fine to me! thanks for your prompt responses all
n/a
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