Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
Originally Posted by MBK Really wish someone would add a mandatory box where you have to place what the program was made with before being able to upload it.
Originally Posted by Jon Lambert Um, why is this necessary beyond engines and tutorials?
Which basically means, it's necessary for engines and tutorials ... so we agree then.
It's not necessary beyond engines and tutorials, but James is right to a certain degree ... except that GameMaker games are usually ok ... it's RpgMaker ones that make my skin crawl .... they are almost always terrible. (seen one RpgMaker game, you've seen them all) (unless you find one that is more script code than it is RpgMaker, but even then it often ends up being aweful anyway, heh)
It's just a part of knowing what you are downloading though ... I mean, why put a file size up at all? ... to provide the person downloading it with information of course. Why have a description at all? ... to inform the downloader.
The same is true for what something was created with. I just would like to know what I am downloading. Simple as that.
You'd think a community of game developers would want to know that sort of thing.
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
why does it matter what a game is made in? as long as its good, its good. if its bad its bad. what its made with (unless the system is completely broken making ALL games unplayable) doesnt matter. the only reason is if there is source code so the user will know what they need in order to view or edit it.
do commercial games say what THEY were made with? most often not, unless its something using the unreal engine, or something else boastworthy. and even then, there are terrible games that are made with those engines and they just sully the engines' name.
If people knew what it was made in, their opinions would likely be bias towards what software they prefer. You're avoiding post-judgement by just allowing people to play the game and tell us what they think. If the developer wants to tell us in his description, more power to em.
Well likely you can all tell what program it's made in once you've downloaded it anyway. And source code is identifiable by the file extension. (Unless it's in a zip, in which case... you can tell once you download it. )
This is true, but the point is to make it somewhat inconvenient to be bias, not impossible. I mean we're not trying to make it annoying for people to find out what a game was made in, just a little more difficult then telling them right to their face before they even consider giving the game a chance.
You can probably tell what it's made with from the comments anyway
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.