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weka



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4th May, 2009 at 00:15:26 -

What's the best way to make a cutscene like characters walking from point a to b and dialog?

 
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Ski

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Candy Cane
4th May, 2009 at 00:26:37 -

I'm lazy and just tend to use built in movements. Disable the player controls and make the movements happen via the event editor, whether it be bouncing ball movement or path movement, they'd both work fine using trigger objects etc.

 
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OMC

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4th May, 2009 at 00:52:26 -

Adam summed it up: Path movement.

 

  		
  		

W3R3W00F

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4th May, 2009 at 01:01:48 -

I love path movement, but I also hate it because it's so cheesy looking. Nonetheless, path movement is indeed the key.

 
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Ski

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Candy Cane
4th May, 2009 at 01:11:53 -


Originally Posted by ωξяξW○○F
I love path movement, but I also hate it because it's so cheesy looking. Nonetheless, path movement is indeed the key.



How is it cheesey looking? I guess it only looks bad if you're crap at using it.

 
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OMC

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4th May, 2009 at 01:14:07 -

You can make path movements look very nice if you do it right. You have to make sure there are plenty of nodes when the object turns, and that you adjust speeds gradually to make things looks smooth.

 

  		
  		

W3R3W00F

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4th May, 2009 at 01:21:56 -

Lol me being lazy I'll admit my path movements aren't the best. I think it'd be cool to have some kind of speed smoother tool that worked like an alpha channel. I'd be forever grateful.

 
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Poobical

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4th May, 2009 at 01:23:02 -

Path movement is a good quick and simple way. Yup.

Or if your good a coding, I sometimes use my static engine's counters to make the character move and what not. It's a bit more long way around, but to be honest I hate TGF's path movement. Although MMF2's path movement is very nice indeed, (including the extensions)

 
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UrbanMonk

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4th May, 2009 at 04:25:56 -

When I made a cutscene, I just set up a counter and constantly added to it. Then in my events just controlled movements, text and whatnot by checking the counters value.

 
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RedEnchilada

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4th May, 2009 at 13:35:46 -


Originally Posted by Poobical
to be honest I hate TGF's path movement. Although MMF2's path movement is very nice indeed, (including the extensions)


I believe it's pretty much the same as TGF's path movement. The only difference is you can change the color of the graphical interpretation of it.

It would be nice if the Path Movement had an interpolation system.

 
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