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Tomatokid



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5th May, 2009 at 23:51:31 -

I know, that's a weird title, but I'm working on this game, and I've done so much progress on it,
I'm almost scared I'm going to lose interest in it and just quit.
Do you guys have any ideas on what to do so a game doesn't get too old too quick?




 
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Mkingy



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Box Blue
5th May, 2009 at 23:59:19 -

At the moment revision and going on runs / watching buffy the vampire slayer [lol epic tv series] helps me keep creating my current project. Helps i have a flatmate who's fairly interested in its progress but still. You need stuff to completely take your mind off it and some stuff that you can just imagine/dream how your games going to turn out in order to not lose interest. That's what i'm personally finding at the moment anyways :]

I think alot of people do other projects along side but I find I don't want to be working on games all my time, and the more time spent on a side project, the less on the one i want to finish. It is a hobbie afterall :]

 
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W3R3W00F

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6th May, 2009 at 01:02:44 -

Planning everything out before hand usually helps to know what you're doing so you won't get bored thinking what to do next. Making small projects is a good way to start. Make sure you know how to code everything and don't aim too high. Just try to understand your limitations.

 
An old and washed up once-kid

Tomatokid



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6th May, 2009 at 01:10:09 -

Thanks guys!

Woofeh: I have everything planned out, I'm just worried I might get bored or
tired of it and drop it. I have never finished a game to be honest.
This one I'm currently working on has the most progress out of all of 'em tho,
so I might have a chance at actually finishing one!! Woot!


 
Will work for pencils and sharpie markers.

W3R3W00F

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6th May, 2009 at 01:17:19 -

Awesome!

 
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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
6th May, 2009 at 02:10:52 -

Haven't we covered this recently? Maybe I'm just senile. If you're not one for getting everything you can done in one sitting, have something to do to take breaks occasionally and play fun games to inspire you.

Many many many times I have lost momentum in my projects. Almost every time I get really motivated to work on them again after a break. Hang out on the DC and take a break from dev. If it's truly such an awesome project that you're scared you'll lose interest, then you likely won't. Even if you think you do, it's probably just a loss of energy rather than interest.

 

  		
  		

Muz



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6th May, 2009 at 03:10:44 -

If you're losing interest its not a good game idea

Meh, I lose interest in a lot of games. But if it sticks in my head and comes back a year after I forget it, I know that it's the game for me. Finishing games is overrated, it's making them that's fun. If it's not fun, then don't burn yourself out over it.

 
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Silveraura

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6th May, 2009 at 04:25:40 -

No game of any quality can be expected to remain fun for too long, so it's really no surprise that when the development time of our game far surpasses the lastability of it's expected final project, which rarely extends even a few days, week, month tops even for most main stream games... I don't think it's a fair insinuation to say that if you've gotten bored of your own game, that it's not a good idea. It just means that your game, like the best of them, has become boring to play after you've starred at it for so long.

Take a break and come back to it, the thrill will return. Don't force yourself through it though, because your loss of respect for your game will lead to loss of quality. What I like to do is I like to work on multiple projects at once. Each of which is very different than the others, so that I have something interesting to work on while I take a break.

Another very beneficial idea that really helps me push through a project is to listen to music that you think might go well with the game. It really sets a mental and emotional mind set that encourages you to move on with the game.

 
http://www.facebook.com/truediamondgame

W3R3W00F

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6th May, 2009 at 05:55:21 -

I get abit tired of my own games, mainly because of testing more than coding. That's actually a really good way to keep interest alive Brandon. Well said.

 
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Mr G



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6th May, 2009 at 08:26:29 -

You may need a team to complete it. You will loose interest if it's too hard for you to handle all by yourself

 
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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
6th May, 2009 at 12:20:08 -

But team as in contracting out work like specific engines and music, not trying to spread the jobs everywhere. That's lunacy right there, trying to get that to work.

 

  		
  		

Dr. James MD

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6th May, 2009 at 12:39:40 -

Technically I should be bored after spending 2 and a half years on my game. I dunno what the trick is. If I get bored of working on a particular aspect then I'll move to something else. Most of the time I get bored from fixing bugs or fiddling with the engine so I'll bugger off and do some design doc work or whip up a track. Or just watch an episode or 5 of South Park or play L4D.

Brandons right though. Taking a break is always good. I couldn't wait to get working again when I was on holiday and over Christmas , even after a few days at my girlfriends place I love getting back into the game making side of things .

 
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Muz



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6th May, 2009 at 15:35:22 -

I've never lost interest on the good game ideas

But seriously, don't force yourself. Burnout is nasty. It's the worst thing to happen in any hobby. It's better to drop it and take a break.. the ideas always come when you least expect it.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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OMC

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6th May, 2009 at 15:39:40 -


Originally Posted by OldManClayton
If you think you do, it's probably just a loss of energy rather than interest.





 

  		
  		

Dr. James MD

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6th May, 2009 at 16:12:44 -


Originally Posted by Muz
I've never lost interest on the good game ideas
Burnout is nasty.


Yes and yes!

The physical side of burnout is rubbish too. Last year I pushed myself way too hard and ended up with so many muscle pains. Had to force myself to relax so I didn't have another burnout. Incidentally I played Burnout Dominator on the PSP during a lot of that.

 
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Tomatokid



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6th May, 2009 at 22:03:00 -

Wow, thanks guys for the advice!

Muz: I'm not tired of the game yet, I think the main reason why I never finished a game was because I'm a crappy coder, so I got discouraged, and just quit. I wish I knew about this site earlier; but oh well.

OMC: The energy-losing is definitely a big part.

BrandonC: YES, listening to music is the only thing that keeps me sane. -Well, not really, but I listen to music when I'm MMFing, drawing or doing doing chores. I usually have this music trail following me. So music is totally an amazing helper.



 
Will work for pencils and sharpie markers.

Muz



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7th May, 2009 at 04:07:49 -

Being a crappy coder myself, what I do is make easier games for practice

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Tomatokid



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7th May, 2009 at 04:39:53 -


Originally Posted by Muz
Being a crappy coder myself, what I do is make easier games for practice




Hey man, it's all good.
Hehe, I think I can do this game...<_<* (crosses fingers)
I'll tell ya' there's about a million and one counters in this game.


 
Will work for pencils and sharpie markers.

Muz



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VIP MemberI'm on a BoatI am an April FoolHonored Admin Alumnus
7th May, 2009 at 17:32:16 -

Oh, remember that you can put counters and other objects in folders in the event editor. Right click them at the top there. That helps a lot. Hah, I know what you mean.. that's the very reason I started using Lua to deal with it. With Lua, you can make and refer to a counter in a tenth of a second without all that annoying clicking copying pasting in the event editor.


 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Tomatokid



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8th May, 2009 at 05:20:05 -

WHOA! I didn't know that, sweet, thanks!! That'll make things waaay easier!!

 
Will work for pencils and sharpie markers.
   

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