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Nuklear41

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10th May, 2009 at 20:53:57 -

When I would make games way back in the day I would always have complaints about my games having huge file sizes for what they got. I was planning on making another game just to see if I got better but this is the one big thing I always had a problem with.

Here is an example of one of my games that had huge file size for what you actually get.
http://create-games.com/download.asp?id=4990

So if anyone has any tips on how to "filter" down my game files, I will be more than welcome to hear them!



 
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OMC

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10th May, 2009 at 21:02:30 -

Your main problem is probably sound effects. MMF2 is good at compressing things otherwise. Convert any WAV's you use to OGG's. This will let you do it for free: http://audacity.sourceforge.net/

 

  		
  		

Nuklear41

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10th May, 2009 at 21:37:14 -

And that program will convert WAV's to OGG's? That also is another thing. Where do people get their sounds? Do they make em themselves? Or is there some complete pack to download?

 
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OMC

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10th May, 2009 at 21:40:02 -

That program will let you, yes. You can find sounds all over the place. Many people still have the sound effect folders from the many generations of clickteam software, some people do make their own, some simply google "blablabla sound effects", some go to sound effect websites like soundsnap.com...

Easiest thing to do anymore is google since soundsnap isn't free anymore.

Edited by OMC

 

  		
  		

Billybobjoe198



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10th May, 2009 at 21:40:15 -

OldManClayton,
Ogg is relatively lossy for its size. The only reason that it's still around and being used is because it is license free. And considering we're all posting games on TDC I really doubt that you're also selling your games. And Nuklear is using MMF 1.5 not MMF 2.

 
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Nuklear41

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10th May, 2009 at 21:45:05 -

I had an old folder from MMF1 with a lot of sound effects and music but that didn't last too long. Hopefully if I get MMF2 it will have a boatload of good sounds but until then its gonna be me on my mic.

 
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OMC

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10th May, 2009 at 21:53:01 -

Did I say it was the best format out there? It's the best balance of size and quality that can currently be used internally by MMF2. I was unaware Nuklear was using MMF1.5

 

  		
  		

Nuklear41

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10th May, 2009 at 23:35:39 -

So what would be the solution for an MMF 1.5 user?

 
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UrbanMonk

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10th May, 2009 at 23:50:03 -

the game you posted was a reasonable size,
it was only 712kb

Just stay away from large images and mp3 music and you'll be fine.

Edited by UrbanMonk

 
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Nuklear41

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10th May, 2009 at 23:55:14 -

Sounds good thanks guys!!!!

 
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AndyUK

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11th May, 2009 at 00:11:08 -

Further down people say it's 3mb.
You know, it looks like their complaints were down to a mixture of freewebs being as slow as hell and just jumping at the chance to have a go at Nuklear because it was the cool thing to do.
You can bundle a decent quality mp3 in a game that's just a blank frame and have something that's 6mb. It's not a problem really, most people have decent internet connections now anyway.

 
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OMC

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11th May, 2009 at 00:24:45 -

Good games are worth download times anyway. Apparently I'm alone in thinking this, but I'm rather proud when a game of mine gets up in the megs even with care taken to keep things small in size. It makes it feel substantial.

 

  		
  		

Nuklear41

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11th May, 2009 at 02:00:21 -

Well, if you put effort into making it small then that's okay. But, if you make some crappy game like Punchit 2 then you will feel crappy knowing it's a junk game and it's big for no reason. Lol, you have to know where I'm coming from there.

 
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AndyUK

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11th May, 2009 at 04:30:55 -

I agree with you OMC. Although I prefer to keep my games as small as possible. It make it feel more efficient or something, I dunno.

 
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Nuklear41

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11th May, 2009 at 06:36:07 -

Nuklear's To-Do list

Make crappy games
Piss people off
Put dead horse head in Pete Natress's bed
Listen to AndyUK


Well, that's all I got left to do.

 
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