Does anybody know how to make it so that two semi transparent objects on top of each other are shaded the same amount as one on its own?
For instance, if I'm using shadows I don't want two on top of each other to be darker than just one on its own. Is there any way of doing this? I've tried making it so that it's a patchwork of shaded, non shaded, shaded, non shaded, but it looks horrible and makes it flicker when you scroll.
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
I don't think there's any way to do it in the standard version.
It should be possible to make a pixel-shader to do it in HWA, but I'm not sure if anyone has yet. Clickteam forums would be the place to start looking...
You may just have to resort to opaque shadows
I can't remember if you can alter the semi-transparency of layers in MMF2? Cos then you could just have the shadows as opaque black sprites on their own layer, but make the layer semi-transparent.
Yes you can, you need to use the Layers extension, which comes with MMF2. It's used for more then just layering objects, it's used to also interact with layers themselves at runtime. For example hiding them, changing their effects, and changing their transparency. I use it extensively in my game and it performs wonders.