basicaly i want to display animations (of lets say the player) on the screen.
You have the collision detectors and stuff. but to display the char sprite i want to be able to have an external file that is lets say 64 pixels in width,
now mmf basicaly needs to say:
i want
O--- this tile
-O-- then this tile
--O- then this one
---O then the last one, and now loop back to the first.
each tile is 16 pixels in width.
Ive tryd a few things but i cant get it to go through the tiles properly.
You can't do that with Active Picture. You use either:
-an extension such as Animated Picture object
-or a workaround by importing the tiles into an active object by using 2 overlay objects (one to load the image, the other to cut it into pieces and save to harddisk).