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Marko

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24th May, 2009 at 10:18:14 -

very EPIC indeed!! Now i'm more hungry for this game than EVER!!

 
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Johnny Look

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24th May, 2009 at 18:14:22 -

dude...

 
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Muz



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25th May, 2009 at 11:03:24 -

This is just one of those threads where you can't tell if the internet is being sarcastic.

 
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Rob Rule

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25th May, 2009 at 11:06:54 -

Please consult your nearest sig.

 
It'll all blow over.

Muz



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25th May, 2009 at 13:47:56 -

That's just how EPIC Tormishire is.

 
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nim



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26th May, 2009 at 04:22:40 -

My original post was sort of a cheeky response to the amount of trailers we've already seen for a 40% complete (at the time) game. But still, it's a genuine offer if you're still looking for realistic feedback on Tormishire. The game looks amazing; definitely above average for indie games and certainly well above the average for this site.

I feel a wee bit sorry for your position sometimes because the game looks so good that 99% of the feedback you get from people here is simply along the lines of "omg looks great can't wait epic epic" (similar to many of the comments above) but I've hardly ever seen anyone give you real feedback, i.e. bugs - of which I've seen a lot of in the trailers. I think that's bad news for you (or anyone else) as a developer because you can be sure that people will be quick to point things out when the final game is released.


Originally Posted by Dr. James
Oh what the hell




Since you posted this, I'll comment on it too, but my original suggestion was to give you feedback on the last trailer. Anyway, #5.5 looks beautiful and atmospheric. Oh, and totally epic. But you probably want to fix the huge semi-transparent active that doesn't quite keep up with the scrolling.

Edit: embedded trailer

Edited by nim

 
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Dr. James MD

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26th May, 2009 at 12:39:49 -

I completely understand, I don't get the greatest feedback from any sites. I send out little demos to industry people and a few games journalists who offer some brilliant feedback. Making trailers are great for feedback too because like you spotted too - making a video is a good way of forcing artificial slowdown to your game and when you're spooling through the vid frame by frame you spot all the little mistakes. But I did fix that positional bug by simply making it not follow the playfield, heh.

But yea I'm happy doing a trailer a year now. The game was changing so much initially and I definitely made too many early gameplay vids early on. There's a few more unreleased ones on my Youtube page that demonstrate some of the engine stuff. But the only real trailers that have any reflection of the game now are 4 and 5. Everything before that has changed so drastically. That's part of the reason why I'm not happy releasing a demo just yet, knowing the way I work the final game will be nothing like how the current build plays.

 
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