I didn't take into account all the quirks of the nes. But it uses the NES color palette and resolution. I'm also limiting myself to 12 colors on the screen at once which is the most I've seen in all the nes screenshots I've studied.
The NES had some pretty impressive looking games later in its lifespan though:
Really cool! I love seeing sprites and pixel work done in the restrictions of an old system. If you don't know if it already, check out the Pixelation boards, they hold a lot of challenges and activities that give you tricky restrictions to work with. Old VGA palette is very popular around there at the moment, some people just use the palette, some also use the 2x1 wide pixels and some even try to account for system restrictions like only x amount of colours on screen and only x amount of colours within each tile on that screen.
Originally Posted by Devernath lol yeah the NES cant do that..
Its not only the number of colors on the screen, its also 4 colors per tile.
a tile is 8x8 pixels. so a sprite shouldnt have more than 4 colors. Oh, and one of those colors is transparent. So its actually just 3.
But still, it looks nice. Im just saying to be nitpicky
I don't know the super technical details but I based the batman sprite on the following information that I've heard or seen:
The megaman sprite on NES was actually two sprites, one for the body and one for the head. Altogether he used: Light blue, Dark Blue, Black, Peach, and White. 5 colors. The shatterhand sprite has the same amount of colors so I'm guessing they used the same trick. My batman sprite uses 6. . .
We can always pretend it's a master system game lol.
It'll still look like an NES game even if you dont go super technical, since theres also programming tricks like with Megaman that you can use to go around it.
Just using the NES pallette, or 16 colors per screen is enough to make your game looks NESified.
I tried going strict by giving my sprites 3 colors, but it looked so bad I said screw it and just added a 4th. It still looks NES.