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JustinC



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30th May, 2009 at 00:47:42 -

This is what I'm working on:

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noPE

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30th May, 2009 at 03:42:25 -

youre working on an NES game?

 
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30th May, 2009 at 04:23:21 -

Those look better than NES graphics...

 

  		
  		

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30th May, 2009 at 04:27:14 -

youd be surprised at the graphics the nes could produce. if done properly. but it does seem a tad on the high end.

 
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JustinC



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30th May, 2009 at 05:49:18 -

Nah just a game in the style of nes games.

I didn't take into account all the quirks of the nes. But it uses the NES color palette and resolution. I'm also limiting myself to 12 colors on the screen at once which is the most I've seen in all the nes screenshots I've studied.

The NES had some pretty impressive looking games later in its lifespan though:

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Edited by JustinC

 
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Rikus

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30th May, 2009 at 22:13:09 -

Actually Justin that looks very awesome and professional, I love the main batman sprite!

You should start up a project page for this, time to fav it!

 
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31st May, 2009 at 12:44:57 -


Originally Posted by JustinC

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shatter hand ftw!

Edited by columbo borgi :C

 
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11th June, 2009 at 13:39:39 -

Really cool! I love seeing sprites and pixel work done in the restrictions of an old system. If you don't know if it already, check out the Pixelation boards, they hold a lot of challenges and activities that give you tricky restrictions to work with. Old VGA palette is very popular around there at the moment, some people just use the palette, some also use the 2x1 wide pixels and some even try to account for system restrictions like only x amount of colours on screen and only x amount of colours within each tile on that screen.

 
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Codemonkey

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11th June, 2009 at 23:16:45 -

Wow, that's really good! Is this for a compo or just good clean retro fun?

 
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11th June, 2009 at 23:21:52 -

I too think it is spiffy.

 

  		
  		

AndyUK

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12th June, 2009 at 00:24:49 -

yeah I didn't think it was a real Nes game because of how the graphics overlap when the Nes can't do that because it only has one layer.

I dunno about the cutesy look though. The graphics are pretty good and all, it just doesn't seem right for The Dark Knight.

 
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13th June, 2009 at 07:27:54 -

Any more pics there Justin? Or a video even

 
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2nd July, 2009 at 08:24:25 -

lol yeah the NES cant do that..

Its not only the number of colors on the screen, its also 4 colors per tile.

a tile is 8x8 pixels. so a sprite shouldnt have more than 4 colors. Oh, and one of those colors is transparent. So its actually just 3.

But still, it looks nice. Im just saying to be nitpicky

 
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Lelle



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2nd July, 2009 at 08:59:39 -

Looks very interresting.
I'd really like to see it in motion.

(and I have a copy of the game shatterhand, in it's original box )

 
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2nd July, 2009 at 22:35:14 -

Looking very very nice
The graphics look like it's on the high end for the NES but the actual style looks spot on.
Very nice indeedeth!

 
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3rd July, 2009 at 02:39:55 -

Exceptionally good looking game - i've not checked to see if it's in the Projects section yet, though if it isn't it soon should be!

BTW, didn't realise the NES was capable of such cool graphics (ref. the 2 screenshots from JustinC)

 
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JustinC



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14th July, 2009 at 02:58:27 -


Originally Posted by Devernath
lol yeah the NES cant do that..

Its not only the number of colors on the screen, its also 4 colors per tile.

a tile is 8x8 pixels. so a sprite shouldnt have more than 4 colors. Oh, and one of those colors is transparent. So its actually just 3.

But still, it looks nice. Im just saying to be nitpicky



I don't know the super technical details but I based the batman sprite on the following information that I've heard or seen:

The megaman sprite on NES was actually two sprites, one for the body and one for the head. Altogether he used: Light blue, Dark Blue, Black, Peach, and White. 5 colors. The shatterhand sprite has the same amount of colors so I'm guessing they used the same trick. My batman sprite uses 6. . .

We can always pretend it's a master system game lol.

 
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Devernath



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14th July, 2009 at 21:44:41 -

Yeah

It'll still look like an NES game even if you dont go super technical, since theres also programming tricks like with Megaman that you can use to go around it.

Just using the NES pallette, or 16 colors per screen is enough to make your game looks NESified.

I tried going strict by giving my sprites 3 colors, but it looked so bad I said screw it and just added a 4th. It still looks NES.

I can't wait to play your game, dude!

 
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