Posted By
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Message
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SephirothClone13
Registered 04/06/2009
Points 28
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4th June, 2009 at 22:52:17 -
You may or may not have seen my post earlier today, but as I was awaiting a response, i started work on what I hope to be a classic fighting game. My 2-player mode is triggered using a global variable set from the title screen when you select 'Versus'... Because VS & Arcade both use the same frame for character selection, there are objects that are destroyed if the globa value isn't set.
My first problem came when i tried to have both cursors (in vs mode) have the 8-way movement, because they both move simultaneously. To remedy this i tried to apply the 'Ignore Control' setting to player 2 while player 1 is done selecting...
This lead to my second problem... The events so far are as efficient as I think they can be (with exceptions to the selection part) but when I put in an event to check if player 1 had selected, fusion crashedd... It crashes whether or not the global value for 2 players is applied...
Anyone think they could shed some light and help me out? I'll insert a link to the mfa
http://www.angelfire.com/planet/atrimoproductions/Fight.mfa
n/a
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Spitznagl Cabinetmaker
Registered 06/12/2008
Points 4260
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5th June, 2009 at 02:10:35 -
"Internal error ! Objects or events of this application might be corrupt."
Failed to open document.
That's the message I get from your file
Edit: Nevermind, it worked on the second download
Edited by Spitznagl
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Spitznagl Cabinetmaker
Registered 06/12/2008
Points 4260
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5th June, 2009 at 02:49:52 -
In second frame, On line 13: If P1 Char <> 0 = go to frame 2
It should be when both player have choosen:
P1 Char <> 0
P2 Char <> 0
(and also not go to the same frame, but that's probably temporary)
Also, what's with the activate group. "2P controls" on line 9
The group is already openned on statup and nothing closes it.
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SephirothClone13
Registered 04/06/2009
Points 28
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5th June, 2009 at 09:36:34 -
Thanks for the help, i didn't realise that I hadn't put in a handle for the second variable, and yes the frame jump was only temporary as I hadn't made the next one, but that didn't help jumping to the same frame. Fixed that problem now.
The activation of group "2P Controls" should've been on line 10 and line 9 should've deactivated them. also that line 9 i now realise shouldn't've been within the group.
Thanks again
n/a
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