Why does it do that when I checked play over frames??
In my game I need to restart the frame onec in a while and it would be nice if it could just play without stopping, like the mp3 object.. and the song I use if pooed in quality when I use the mp3 object but .ogg is much better quality.
Does each frame have an event similar to 'At start of frame play music.ogg'? If so that's your problem.
I can't remember the exact way to solve that but i think you need to tell it to play music only when music isn't already playing.
Yeah, in order for...
The song to travel across the frame, you need to have "Play Sample over Frame" checked.
The song to not be interrupted by another song playing, have "Play multiple samples" checked.
That frame "Frame" goes to the frame "Game", where the music should be playing.
But in the frame "Frame" I set a condition to loop the music there, and I have checked all play sound over frames and multi samples. It plays thourhg the frame and continues over to frame "Game".
When the frame "Game" restarts, the music stops. :/
I set it to play at the frame before the game so it should play all the time.