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Solgryn

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7th June, 2009 at 16:59:18 -

Why does it do that when I checked play over frames??

In my game I need to restart the frame onec in a while and it would be nice if it could just play without stopping, like the mp3 object.. and the song I use if pooed in quality when I use the mp3 object but .ogg is much better quality.

any suggestions?

Edited by OMC

 
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AndyUK

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7th June, 2009 at 17:06:41 -

Does each frame have an event similar to 'At start of frame play music.ogg'? If so that's your problem.
I can't remember the exact way to solve that but i think you need to tell it to play music only when music isn't already playing.

 
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Solgryn

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7th June, 2009 at 17:36:05 -

well I have a frame before that says "loop music.ogg" and then goto next frame, so it should keep playing :/

 
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Klikmaster

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8th June, 2009 at 00:04:21 -

What Andy is trying to say is that you need a condition like this:

Start of Frame + Is "music.ogg" not playing?
-> play "music.ogg"

 
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AndyUK

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8th June, 2009 at 03:03:07 -

Yeah, if you jump to a frame that has an event to make music start at the start it will restart the music at the start.
Simple.

 
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UrbanMonk

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8th June, 2009 at 05:07:08 -

unless you have multisample checked, then the song would play twice!

 
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8th June, 2009 at 08:32:11 -

Yeah, in order for...
The song to travel across the frame, you need to have "Play Sample over Frame" checked.
The song to not be interrupted by another song playing, have "Play multiple samples" checked.

 
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Solgryn

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9th June, 2009 at 21:59:29 -

what im trying to say is that I have a frame

FRAME > GAME

That frame "Frame" goes to the frame "Game", where the music should be playing.

But in the frame "Frame" I set a condition to loop the music there, and I have checked all play sound over frames and multi samples. It plays thourhg the frame and continues over to frame "Game".

When the frame "Game" restarts, the music stops. :/

I set it to play at the frame before the game so it should play all the time.

Omg alot of rhymes

 
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