The Daily Click ::. Forums ::. Klik Coding Help ::. paste into background
 

Post Reply  Post Oekaki 
 

Posted By Message

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
29th June, 2009 at 04:09:25 -

ok so there is paste into background which is not dependant on mmfs object limit, and there is add backdrop which IS dependent on mmfs object limit.

paste into background however also suffers from being erased as things scroll outside of the visible window.

is there anyway to be able to paste things without having to worry about them being erased when scrolling or being limited to mmfs object limit?

 
n/a

OMC

What a goofball

Registered
  21/05/2007
Points
  3309

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
29th June, 2009 at 04:15:21 -

O_o I thought I knew what you were talking about but I just tested it and nothing's amiss.

 

  		
  		

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
29th June, 2009 at 04:24:39 -

i want stuff to be added/pasted to the background and stay there. ie blood.

when you use paste in background, when you scroll, whatever you pasted gets erased if it goes out of the visible area.

when you use add backdrop it works great until you reach the object limit. upwards of 20,000. but once you hit that, mmf starts pasting to background instead of adding backdrops to compensate, so stuff starts erasing yet again when you scroll.

i want to be able to paste/add stuff to the background, be able to scroll, not worry about things erasing, or what the limit is.

overylay redux doesnt support scrolling so im at my wits end. blood effects truly are better when the blood stays there.

mmf really needs a dedicated scrollable surface for each layer for this. pretty much an overlay that supports scrolling. draws backgrounds, draws scrollable background surface, then draws actives n such.

 
n/a

OMC

What a goofball

Registered
  21/05/2007
Points
  3309

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
29th June, 2009 at 04:29:15 -


Originally Posted by rand(0, $Cecil);
when you use paste in background, when you scroll, whatever you pasted gets erased if it goes out of the visible area.



Strange, that didn't happen when I tested it. Created a file from scratch twice. O_o

 

  		
  		

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
29th June, 2009 at 04:31:12 -

hwa? or standard?

 
n/a

OMC

What a goofball

Registered
  21/05/2007
Points
  3309

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
29th June, 2009 at 04:33:13 -

HWA. That might have something to do with it. I've removed the standard icon from my start menu and desktop.

 

  		
  		

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
29th June, 2009 at 04:35:11 -

hmmm. ill test it out. i really hope hwa gets out of freakin beta soon. i dont really find starting projects in it worth it with the possibility of coming across a development halting bug.

 
n/a

OMC

What a goofball

Registered
  21/05/2007
Points
  3309

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
29th June, 2009 at 04:38:36 -

Well I haven't yet. O_o I keep backups just in case but it's all been smooth sailing so far...

 

  		
  		

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
29th June, 2009 at 04:43:20 -

well i just tested it. and it works. but for some reason mmf stops pasting into background after awhile. like at all. after a certain ammount has been pasted. so its even worse then the current problem lol

 
n/a

[DELETED]

Likes to put dots on paper

Registered
  08/12/2008
Points
  118

MushroomVIP MemberARGH Sign
29th June, 2009 at 04:43:56 -

I didn't know this actually happened in MMF2
I will need to get MMF HWA when its got a stable release.
This would throw off my tileset background pasting level editor if I wanted it to scroll, I assume.. I'll have to test that out when I get home.

Well, hang on.. will this apply to creating/pasting backdrops from the Active Picture Object?
(Object limit isn't a concern for me unless I was making like 60,000px wide levels)

 
n/a

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
29th June, 2009 at 04:47:42 -

im not sure if it applies to active picture. but active picture is basically an active. pasting it should be the same as any other active. i dont think youll have any problem but yeah unless your levels are super huge pasting will become an issue.

 
n/a

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
29th June, 2009 at 04:53:53 -

ok so i figured out why you can paste into background without stuff erasing in HWA.

it doesnt actually paste into background. paste into background adds backdrops. if you do "clear all created backdrops" in direct 3d mode all "pasted" stuff dissapears. in standard only "added" stuff dissapears.

 
n/a

-J-



Registered
  05/10/2008
Points
  228

VIP MemberThe Cake is a Lie
29th June, 2009 at 09:36:21 -

I've come across this exact problem before.. and as far as I can tell, there's no way around it .

Wow... that wasn't really helpful >.>

I hope someone does find a solution though

 
n/a ...

Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
30th June, 2009 at 00:06:15 -

the only solution would be a new extension i thinks. or the ability to have a surface dedicated to pasting objects to that is scrollable built in. but yves says not in the near future. so extension. maybe ill learn the mmf2sdk and make one.

 
n/a

tamtoum



Registered
  07/05/2009
Points
  13
30th June, 2009 at 17:11:43 -

20.000 objects adding décor ?

If only it was possible with 20000

Unfortunately even on a map of 1280 pixels by 480, adding décor (then destroy object) does not correctly, bug, bug, bug again and again, even also with the HWA does not speak the rest.

Finally, the principal is that 10 years we are still at the same stage with MMF while others are already in the 3d on other software.



 
n/a
   

Post Reply



 



Advertisement

Worth A Click