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s-m-r

Slow-Motion Riot

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Candle
4th July, 2009 at 13:27:03 -

Though I've not used it for a game project (as I avoid MIDI sound for games nowadays) I use Anvil Studio to sketch out music ideas for the band. Usually starts with a drum track first, then fill in the melody and rhythm line. For gaming nowadays I have access to a lot of public domain music, and edit that in WavePad.

I make all my graphics in MMF2, but for my last project I actually used Photoshop for the title screen graphics. I have a tough time wrapping my head around alpha channels, so gradients are easier to achieve in PS.

For SFX, I usually plunder the MMF2 libraries or dig up stuff on free websites (FireFox).

 
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markno2



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4th July, 2009 at 14:19:10 -

My favourite setup was:

Graphics: MMF1.5
Programming: MMF1.5
Sound: Windows Sound Recorder.

But I upgraded to:

Graphics: MMF2 or Construct
Programming: MMF2 or Construct
Sound: Windows Sound Recorder.

 
Discarded pizza boxes are an indispensable source of cheese.

Chrisbo



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16th July, 2009 at 06:35:35 -

I'm still in the habit of developing the skeleton of the game and most of the graphcis in C&C/MMF Express, then loading it into MMF2 and doing the more advanced coding and effects there. I use PSP9 for larger graphics. I try to make music in Fruity Loops. I'm to the point now where I'd rather just pay someone to do it for me. Audacity for sound editing.

Quick question for those who use Flash - Having not really used flash much at all, what exactly do you do with it? Can you export the vector images and import them into MMF2? I'm still getting used to all the features of MMF2 dev after using 1.5 for so long...

 
hay

alastair john jack

BANNED

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
16th July, 2009 at 14:21:58 -

Graphics Gale and photoshop for graphics, don't think I could ever go back to anything else.
I prefer to use SFXR and Audacity for music.
And construct for the games

 
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OMC

What a goofball

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16th July, 2009 at 15:21:16 -


Originally Posted by Chrisbo
Quick question for those who use Flash - Having not really used flash much at all, what exactly do you do with it? Can you export the vector images and import them into MMF2? I'm still getting used to all the features of MMF2 dev after using 1.5 for so long...



You can export them as raster images or printscreen them, and then paste them into MMF2. As of now MMF2 does not support vector graphics in that sense, but I would not be entirely surprised if it appeared in the future.

 

  		
  		

Jess Bowers

Cake > Pie

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16th July, 2009 at 16:52:07 -


Originally Posted by jthongbai
GraphicsGale for pixel pushing.



Word!

 

UrbanMonk

BRING BACK MITCH

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16th July, 2009 at 18:56:43 -

I come up with more ideas than I make, sketch them down. Later when someones over at my house and going through my notebook, "oh hey this looks like a cool game to play!" I start making it. Then I get bored of that and make something totally different.

-Photoshop and paint for graphics.
-Modplug for music (mostly just editing others)
-Sounds are taken from all over the place, for the rare chance that any editing needs to take place I use Sony Acid Pro.
-Coding all mmf2 baby!

 
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Silveraura

God's God

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  08/08/2002
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16th July, 2009 at 20:39:32 -

Multimedia Fusion 2, Photoshop, 3D Studio Max, Audacity, Paint, Notepad, Fraps, Movie Maker, and of course you can't make games without listening to some music, so for music I use Winamp and the Zune Software.

 
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Pixelthief

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16th July, 2009 at 22:54:17 -

Writing Lua Scripts: Notepad
Everything else: MMF2

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Muz



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17th July, 2009 at 23:37:56 -

SFX: sfxr, MATLAB
GFX: Paint, MMF2, Photoshop
Design: Notepad++, OpenOffice, MATLAB
Actual game: MMF2, Construct
Lua scripts: Notepad++, that thingy from the Lua site

Inspiration: Dwarf Fortress

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Rob Westbrook



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  25/05/2007
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18th July, 2009 at 03:26:06 -

Graphics in MMF2s editor, usually. For fancy stuff, or if I'm sticking to a particular palette, Photoshop.
Audacity all the way for sounds. I recently downloaded Spear, but have only messed about in it a couple of times. And of course SFXR for retro-ness or placeholder sounds.
I've tried making music. I failed . I used PXTone and Musagi to realise this shortcoming.

 
There are 10 types of people in the world: Those who understand binary and those who don't.

Chrisbo



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  02/01/2002
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18th July, 2009 at 04:47:06 -

Rob, thanks for that mention of SFXR, what a cool program!

 
hay

Devernath



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VIP Member
18th July, 2009 at 08:12:05 -

seconded. SFXR is awesome!

 
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Yami



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19th July, 2009 at 11:00:24 -

Paint, Illustrator, and a sketch book.


 
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AndyUK

Mascot Maniac

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19th July, 2009 at 18:01:25 -

I do almost everything in MMF2.

I sometimes use irfanview to do cheap dirty palette swaps of different objects or to create an image file if I want external images.

I use modplug tracker to create music although I rarely use my own cos it's all a bit suck. oh and I have used sound recorder and goldwave to record and clean up samples for my own music.

I have used sfxr to create sound effects before but i also use various emulators and even youtube videos.

Some strange little facts for you here. The smashed crate sound in Lil' pirate is actually a drum sound from Super mario bros 3. The enemy death sound is ripped from a youtube video of someone playing The Newzealand story.

 
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