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kksonwhowho



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12th July, 2009 at 04:15:07 -

Hi, I want to create a typewriter effect that plays a sound for each character shown, very similar to the mega man battle network message system. Im currently using this code in my string object.

Left$(string$( "temp dialogue" ), Len(string$( "dialogue" ))+1)

with a sound played and a new character shown every 00'-05. The only problem is that the sound plays even if a character is not being displayed. For example I might have this text "Hello, Welcome to the world!" During the huge space between 'hello' and 'welcome' the sound keeps playing every 00'-05 and I can't figure out why. Is there any way to fix this?

My mfa file - http://www.mediafire.com/download.php?rtmjejz442z


Edited by kksonwhowho

 
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Pixelthief

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12th July, 2009 at 04:38:45 -

commas and spaces are characters, just like A, 8, or & are
you need something in your code to distinguish characters that should not play the sounds;
http://claniraq.googlepages.com/Typewriterwithsound_edited.mfa

 
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kksonwhowho



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12th July, 2009 at 04:56:18 -

Thanks, but how would I make it distinguish between new lines? for example.

"Hello






World."

I tried this and it played the sound during the space between hello and world.

 
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[DELETED]

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MushroomVIP MemberARGH Sign
12th July, 2009 at 08:03:48 -

Isn't a linebreak a character you can tell it not to make a sound at?

 
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Pixelthief

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12th July, 2009 at 11:25:43 -

a line break is a "NewLine$" character, which is really "\n"

just use " = NewLine$". This character is found under Special-->Strings-->New Line

 
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kksonwhowho



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12th July, 2009 at 21:45:13 -

Its still not working. Can anyone tell me whats wrong.

mfa file - http://www.mediafire.com/download.php?n0zeylmi1jy

 
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UrbanMonk

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12th July, 2009 at 21:54:31 -

if I'm not mistaken I believe newline$ is actually two characters, and therefore can't be extracted from a string for comparison.

I'll mess with your code and see if I can get it to work.

EDIT: I was correct, the Newline$ "character" is actually two characters. I suggest skipping them altogether by using a loop.

Edited by UrbanMonk

 
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Pixelthief

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12th July, 2009 at 23:47:41 -

eh isn't newline just the "\n" characters?
as in you take the exact same code I used, and instead of splicing off the last character, you splice off the last two, and compare it to newline? And splice the 1st character off the end of a newline to compare to for the single byte of the "\" before it reaches the N?

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

kksonwhowho



Registered
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Points
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13th July, 2009 at 03:42:20 -

Thank you so much Pixelthief, it works perfectly now!

 
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