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UrbanMonk BRING BACK MITCHRegistered 07/07/2008
Points 49667
13th July, 2009 at 18:03:22 -
Yes mac users can dual boot easily using the built-in bootcamp program.
Everyone I know dual boots as well, but I think it would be nice to be able to compile for mac anyway.
n/a
OMC What a goofballRegistered 21/05/2007
Points 3516
13th July, 2009 at 18:08:00 -
It's not native, but I think I saw a java wrapper for Mac floating around the CT forum. Made Java applets into executables.
Might be worth looking into?
UrbanMonk BRING BACK MITCHRegistered 07/07/2008
Points 49667
13th July, 2009 at 18:09:49 -
It's built into the latest build of MMF2
and like I said earlier in this thread, it was too slow and froze randomly.
n/a
Dr. James MD Addict
Registered 08/12/2003
Points 11941
13th July, 2009 at 18:10:38 -
Originally Posted by UrbanMonk
Everyone I know dual boots as well, but I think it would be nice to be able to compile for mac anyway.
Same.
And yea I think that Java/app was released here too, or at least there was a project page for it. But it's Java so it's not much use to me.
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com
Johnny Look One Happy DudeRegistered 14/05/2006
Points 2942
13th July, 2009 at 19:15:52 -
not really on topic but I wish MMF2 allowed scripting as an alternative to the visual interface.
Preferably javascript, even though it was originally made for the web, it's a wonderfull scripting language and has nothing to do with the clumsy java language contrary to what most people think.
n/a
UrbanMonk BRING BACK MITCHRegistered 07/07/2008
Points 49667
13th July, 2009 at 20:32:39 -
try unity3d.com if you want javascript.
But yeah mmf2 could benefit from being able to edit code from a text interface.
n/a
Johnny Look One Happy DudeRegistered 14/05/2006
Points 2942
13th July, 2009 at 21:55:22 -
I did try, actually it's the entire point of this thread, guess how I would export my game to a mac
n/a