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UrbanMonk

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13th July, 2009 at 18:03:22 -

Yes mac users can dual boot easily using the built-in bootcamp program.

Everyone I know dual boots as well, but I think it would be nice to be able to compile for mac anyway.

 
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13th July, 2009 at 18:08:00 -

It's not native, but I think I saw a java wrapper for Mac floating around the CT forum. Made Java applets into executables.

Might be worth looking into?

 

  		
  		

UrbanMonk

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13th July, 2009 at 18:09:49 -

It's built into the latest build of MMF2

and like I said earlier in this thread, it was too slow and froze randomly.

 
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Dr. James MD

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13th July, 2009 at 18:10:38 -


Originally Posted by UrbanMonk

Everyone I know dual boots as well, but I think it would be nice to be able to compile for mac anyway.


Same.
And yea I think that Java/app was released here too, or at least there was a project page for it. But it's Java so it's not much use to me.

 
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Johnny Look

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13th July, 2009 at 19:15:52 -

not really on topic but I wish MMF2 allowed scripting as an alternative to the visual interface.
Preferably javascript, even though it was originally made for the web, it's a wonderfull scripting language and has nothing to do with the clumsy java language contrary to what most people think.

 
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UrbanMonk

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13th July, 2009 at 20:32:39 -

try unity3d.com if you want javascript.

But yeah mmf2 could benefit from being able to edit code from a text interface.

 
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Johnny Look

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13th July, 2009 at 21:55:22 -

I did try, actually it's the entire point of this thread, guess how I would export my game to a mac

 
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