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Bibin

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10th August, 2009 at 06:36:24 -

Hey, I've done a bit of work on the engine.

Changes since last time:

-Slopes are a bit more finished, in that running quickly off of a ramp or similar will launch you upwards
-Springs added
-If you hold X after throwing the hat, you can charge up a punch, so then you release X as you catch the hat and you can punch the hat forwards towards enemies / blocks / etc.
-More sound updates
-Water engine polished
-Ladders no longer halt the timer nor cause damage issues
-Level expanded for fun times
-Collectible added (experimental)
-Paralax Backgruond
-Very different scrolling system
-Aspect ratio altered

Download:
http://www.mediafire.com/?sharekey=fafdcd1932cd907c24a64199ac7f73e5e04e75f6e8ebb871

 
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nim



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10th August, 2009 at 13:09:03 -

I really like it. The only thing is, the more features and extra fanciness you add to it, it feels less and less like Hatman to me. Maybe when I can hit enemies with the hat it'll feel more like good old Hatman again. I love the new hat punch move. You could add something extra to give that feature more 'punch', like changing the hat sprite slightly. Right now the movement feels like it's an ice level - a wee bit slippy when changing directions. Love the title music, is it original?

 
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Johnny Look

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10th August, 2009 at 14:31:40 -

Really nice, I really hope you'll finish this game.

 
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alastair john jack

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
10th August, 2009 at 14:33:27 -

pretty nice engine, a bit hard for me though - it seems a bit awkward level design at the moment

 
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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
10th August, 2009 at 14:52:39 -

Very nice Mastah Spiffingsworth. Image

 

  		
  		

alastair john jack

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
10th August, 2009 at 15:22:41 -

I lol'd at your smilie

 
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nim



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10th August, 2009 at 15:38:35 -


Originally Posted by Bibin
-If you hold X after throwing the hat, you can charge up a punch, so then you release X as you catch the hat and you can punch the hat forwards towards enemies / blocks / etc.



Am I doing it wrong or do you need to hold a direction as you let go of the button? I think it'd work just as well by simply letting go of the button.

 
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Bibin

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11th August, 2009 at 16:43:05 -

All you need to do is let go of the button, but you need to have good timing. It's not designed to be super easy.

As for feeling like the old HatMan, you aren't going to start out with all these abilities! They'll be gained gradually through the game.

 
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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
11th August, 2009 at 16:46:50 -

I like that you no longer have to be jumping to hatsurf.

 

  		
  		

Bibin

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13th August, 2009 at 16:00:38 -

Okay, so I just started working on the first level.

The game is going to progress a bit like Mega Man 1 for the NES - there are six levels available to be played in the order you wish (though completing some levels in the right order will make it easier), then after they have been completed a boss level is open. Thoughts?

 
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Codemonkey

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13th August, 2009 at 16:09:07 -

I'm hungry.

 
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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
13th August, 2009 at 16:17:01 -

Sounds as good a plan as any. Since playing it in a particular order makes it easier, what all besides gaining hat surfing is there to earn? I'm sure you want to keep some secret, but just one little nougat of surprisedness?

 

  		
  		

Jon Lambert

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13th August, 2009 at 16:19:34 -

Fine idea. I like that freedom. Will the levels be drastically different appearance-wise? If you don't mind, I'd like to go to a forest in one level, an icy mountain in another, a desert in one, and three other places.

Will Hatman get his powers like in Megaman?

 
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JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
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Bibin

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13th August, 2009 at 22:27:36 -


Originally Posted by Jon Lambert
Fine idea. I like that freedom. Will the levels be drastically different appearance-wise? If you don't mind, I'd like to go to a forest in one level, an icy mountain in another, a desert in one, and three other places.

Will Hatman get his powers like in Megaman?



The levels will be mostly themed, yes. The "first level", not forced, but the first one indeed, will be a lot like the first level in HatMan, being a forest level, but it's quite different at the same time. I'm still thinking about themes for the others, but there will definitely be a desert level as another one. An ice land too, yes. The last level will be a crazy mash-up, full of easter eggs and elements from others.

There are tons of easter-egg secrets. In the first level, if you manage to get to the top of the start area, with some trickery you can get your way back into that first underground cavern-style level I made a while ago to show off the engine (the one you've all been playing).

Also, I changed my mind - you will have all the abilities throughout the game.

 
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DMT



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14th August, 2009 at 01:04:51 -

I really like the springs bit, but it doesn't really feel like hatman, more of Sonic.

 
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Bibin

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14th August, 2009 at 01:33:08 -

In the build I sent you all I just put the springs there to mess around with - nothing like that, except maybe one or two brief gimmicks will be like that, that was just me screwing around with the springs.

 
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GamesterXIII



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15th August, 2009 at 03:26:05 -

I usually don't compliment click games, but as I said before, I really like your ideas. They are simple, but innovative - as well as creative.

I think the engine needs to be sorted out a bit more maybe (slippery like someone mentioned before), and the camera needs some work.

Tackling the level design is going to be a HUGE task with this game. Please don't break it =p.


 
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Bibin

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15th August, 2009 at 18:09:32 -

Yeah, I've entirely started over with the level design - pretty soon I'll have a tiny tiny snippit of a level for you all to test real quick.

 
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