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Devernath



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18th August, 2009 at 20:37:54 -

I'm usually not a fan of groups since they never work they way I tell it to, but help me out here if you can.

Ok, so I have two groups, moveable walls and bad guys, which are both active objects.

When I put

Player collides with Group.Bad -> Stop Player

It works fine. But when I add as a seperate event..

Player collides with Group.Neutral -> Stop Player

Does not work.

Why not? Is there something I'm missing? It seems something that should be simple.

 
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Jon Lambert

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18th August, 2009 at 20:47:30 -

I can't think of anything except forgetting to add the object to the group even though you think you did. That happens to me quite a bit.

 
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Devernath



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18th August, 2009 at 20:56:07 -

Yeah, I thought that too, but no, I added the active object to the Neutral Group.

So weird...

 
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UrbanMonk

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18th August, 2009 at 21:06:18 -

Is the player also in group neutral?

if it is that may be the source of your problem.

 
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Devernath



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18th August, 2009 at 21:31:34 -

EDIT: Actually, I just figured it out. The grouping was fine, the problem was in my actual events. Lol I feel like an idiot XP.

Edited by Devernath

 
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