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OMC

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18th August, 2009 at 21:43:31 -

Image

Seemed like a simple character to try. I don't think it turned out half bad. Doesn't really look like Tops, but hey. I'll take what I can get. Tell me what you all think!

 

  		
  		

Hagar

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18th August, 2009 at 22:40:44 -

I think its good I can not model organic things well at all, but I can model engineering/architecture very well.

Anim8tor any good to use?, I have always used truespace. I fancy some pork scatchings now (pork rinds to non UK peeps)

Edited by an Administrator

 
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18th August, 2009 at 22:43:39 -

going to make tops the pig 3d are we? lol

i still havent bothered delving into to 3d modelling/animation yet. ani8tor any easier than blender?

 
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OMC

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18th August, 2009 at 22:50:14 -

Thanks Hagar!

I've tried at least 4 times now over as many years to get used to Blender, and I've always been fed up with the nasty interface. I've had anim8or for just as long. There are a few tricks to get used to (I just learned two more today) but it seems a lot cleaner to me.

I've never been able to make many identifiable things, but I reopened the old booger today after about... a year () and managed to make something passable! \/ I also made a 3D Coal but Codemonkey didn't think it looked like Coal. ;__;

I'll have to check out truespace... I've tried a bunch of modelers, and so far I think anim8or is the simplest (In both the good and bad ways.) and best fit for me.

Edited by OMC

 

  		
  		

Sketchy

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18th August, 2009 at 23:35:32 -

Nice pig model
Does it have a proper skelton and everything, so you can animate it too?

I personally found Anim8or way too complicated for modeling with.
I use Milkshape3D because it's so quick and easy, but I do use Anim8or just for doing renderings (Milkshape is for making game models, so its own renderer really sucks).

 
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OMC

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19th August, 2009 at 00:05:24 -

Thanks. Actually no I haven't rigged it. I wasn't able to get bones to bind to the model the last time I tried. I'll have to have another go at it sometime.

 

  		
  		

Dr. James MD

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19th August, 2009 at 00:47:53 -

I think we're on our way to finding a new TDC mascot .

 
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Johnny Look

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19th August, 2009 at 00:56:44 -

Very nice first effort !
I highly recommend Wings3D, the interface is simple yet functional, and you can even do UV texturing with it.

 
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OMC

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19th August, 2009 at 14:46:14 -

Thank ye thank ye. I will download wings3d and see what I think of it.

 

  		
  		

W3R3W00F

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19th August, 2009 at 18:01:29 -

I think it's quite good for a double take. I'm not quite sure how I feel about the transition between the arms and the gloves, however. I'd add cuffs to the gloves just so it'd make it look more like they were seperate.

And I think he's just a small tad too shiny, unless that's what you were going for.

Edit: Tpoy Typo

Edited by W3R3W00F

 
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Neuro

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19th August, 2009 at 19:47:15 -

Looks really cool! Reminds me of old playstation platformers, like Croc

 
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AndyUK

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19th August, 2009 at 20:47:49 -

I bet whoever invented that character must have been a pretty cool guy. Oh and handsome.

 
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OMC

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19th August, 2009 at 20:52:01 -


Originally Posted by Neuro
Looks really cool! Reminds me of old playstation platformers, like Croc



Me too! I think a 3D Tops platformer like that would be fun.

@Andy: I'm sure he is. I wonder who in the world it could be?

 

  		
  		

Deathbringer



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30th August, 2009 at 13:33:39 -

Anim8or is great for making models simply, but i haven't tried anything with it beyond rendering them into 2D sprites for a Doom wad. I made ants that time then didn't touch it for years so have actually gotten worse and now i can't even make a car with it.

Also i couldn't get the hang of texturing at all. I think you can move textures around on surfaces by using something called "UV". I wanted to make a wooden sign but the texture was horribly distorted. I tried fiddling with the UV setting after selecting the face i wanted the sign to appear on, but i dragged and resized the UV thingy every which way, tried the arrow keys and everything - NOTHING happened to the texture! It's completley beyond me. I suppose you have to simply guess the sizes the textures need to be and make a "net" image for them, like when making 3D cardboard objects at school.

 
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OMC

What a goofball

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30th August, 2009 at 14:34:36 -

I've modeled a couple other things since then. I made this for the Bombie Zombie page on the Shadypixel website:

Image

I also made a 3D version of the Shadypixel logo. (3D models make nice intro animations. )

 

  		
  		
   

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