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Don Luciano Heavy combat pancake
Registered 25/10/2006
Points 380
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25th September, 2009 at 01:22:47 -
http://www.mediafire.com/?mloazwojmcm
Here you go... if that what you wanted.
You should probably adjust the detetcor
Edited by Don Luciano
Code me a sausage!
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Don Luciano Heavy combat pancake
Registered 25/10/2006
Points 380
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25th September, 2009 at 01:32:19 -
Originally Posted by Rick Shaw no, the player should be visible behind the wall... but if he's above the wall, he's behind it. otherwise he's in front of it.</quote
You mean he should be invisible when in the wall?
Code me a sausage!
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Rick Shaw
Registered 30/04/2008
Points 158
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25th September, 2009 at 01:53:22 -
ah, well, it doesn't matter what happens to him in the wall, since he'll never get there in-game. Though I suppose he should be behind it.
I took a look at your version. Notice that the detector object is still detecting collisions based on the normal wall directio and not the footprint- this is what I'm trying to fix.
I could just move the detector to the top of the player's head, but that wouldn't work for objects like low fences or boxes, or with some windows, etc. Really, if I can check to see if the player's body is overlapping the wall's footprint, then I know he should be in front of the wall. That's what I'm trying to accomplish...
n/a
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Don Luciano Heavy combat pancake
Registered 25/10/2006
Points 380
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25th September, 2009 at 02:00:50 -
Oh sorry, u have to switch condition from
detecotor overlaps wall to:
wall overlaps detector
then it works properly
because when u condition detector it picks any wall to compare it with if any overlaps.
This way it compares each wall to the detector
Edited by Don Luciano
Code me a sausage!
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Rick Shaw
Registered 30/04/2008
Points 158
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25th September, 2009 at 02:04:32 -
oh my god. that does it. that's the trick. i can't believe this! i've been trying to stamp out this bug for weeks!!!
n/a
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Don Luciano Heavy combat pancake
Registered 25/10/2006
Points 380
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25th September, 2009 at 02:05:52 -
Yeah, its always something simple...
But it takes ages to find.
Thanks for the trophy
Edited by Don Luciano
Code me a sausage!
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