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Don Luciano

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15th September, 2009 at 14:52:01 -

How and why do they happen?
Do mmf2 have limit on objects in one frame?

 
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MrMcFlurry



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15th September, 2009 at 17:31:15 -

I'm guessing simple corruption and/or bugs and coding oversights in mmf. every app has some. Could be badly managed memory giving the objects nowhere to sit (or rather having their seat taken, so to speak. But things shifting around in memory is usually when the corruption and errors will occur. My advice is to use the autobackup feature in mmf. And if an error is repeatedly occuring (like, each time you do the same, seemingly harmless action on a stable back up) try resetting your pc and such to clear caches.

And if it's still happening, transplant the objects and code into a new frame/project, which should effectively rewrite your app without the internal bug.

And the object limit in a single frame is 20,000 as i recall, you can set the object limit in the frame options. And, dont judge the coders too harshly for not making a perfect system, these systems are far more complex than any amateur can imagine

 
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Don Luciano

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15th September, 2009 at 19:52:53 -

And if it's still happening, transplant the objects and code into a new frame/project, which should effectively rewrite your app without the internal bug.

Does this work? I had a backup from several day ago... but i would still like the old newer.


And I didn't meant limit in game, i meant limit in editor?

thanks

Edited by Don Luciano

 
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MrMcFlurry



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15th September, 2009 at 22:09:16 -

has for me

has some problems each time i tried running, but all the objects were fine and all the events seemed sensible, so i copy pasted all objects into a new frame, then copy pasted all the events, and it worked fine.

I now there used to be an event limit, but that was changed, and i dont think there's a limit to separate object types.

 
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Rox Flame

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18th September, 2009 at 13:07:53 -

"bad objects" (i assume you mean the ones that mmf labels as bad oject in the event editor with the weird bomb icon thing?)
I seem to remember that these sometimes occur when you delete an object that still has important events attached to it. If you then go into the editor you should be able to right click on the "bad object" and select "replace by object" and then pick the object that is supposed to be there. Then MMF will re-attach the orphaned events and fix the problem.

 
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