Posted By
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Message
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kksonwhowho
Registered 05/07/2009
Points 719
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27th September, 2009 at 04:41:09 -
Hello, I am in need of some beta testers for my Mario fan game and I would be very grateful to anyone
that could test my game for me. If you find any bugs or glitches please let me know.
Current version: 0.2
Project page: http://www.create-games.com/project.asp?view=main&id=1711
Download link
http://www.mediafire.com/download.php?21myyyhc23z
(don't mind the first frame, I don't have a title screen yet.)
Edited by kksonwhowho
n/a
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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27th September, 2009 at 05:25:42 -
I think it is a nice engine. Sometimes it feels a bit... jittery, I suppose, as in, it isn't very fluid at times. I've gotten the first star in the first and second levels. I think though, that it would be better if when the gravity is to the left or right that the movement controls change to up and down. I confused myself many a time with that.
In the first level when I was trying to get the second star I moved past the tutorial for double-jumping but it didn't disappear.
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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kksonwhowho
Registered 05/07/2009
Points 719
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27th September, 2009 at 05:30:39 -
It's not supposed to disappear, you're supposed to use it to get the second star.
n/a
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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27th September, 2009 at 05:39:55 -
That... is clever. I knew it'd be something clever like that.
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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DMT
Registered 18/06/2009
Points 150
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27th September, 2009 at 16:28:14 -
This is the best Mario Fangame I've played so far.
I am no longer not a taco.
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Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
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27th September, 2009 at 16:43:19 -
was rather neat!
Movement might benefit from a little smoothing out, making it a bit more fluid, other than that pretty good
If you're interested in how the actual Super Mario Galaxy physics worked, check out this:
http://www.gamasutra.com/view/feature/3593/games_demystified_super_mario_.php?page=1
though I might warn you its a little more complicated
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
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kksonwhowho
Registered 05/07/2009
Points 719
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1st October, 2009 at 23:02:14 -
Thanks pixel thief, but I think I'll stick with the way the current gravity works.
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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1st October, 2009 at 23:11:42 -
To get ride of the jittery-ness of your engine just add some linear interpolation to the camera.
Ok so that doesn't actually get rid of it, but it does hide it a little.
n/a
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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2nd October, 2009 at 17:31:03 -
I think it would be better if the stomp move caused a wider range of damage, because you can be hit by a baddie that isn't directly under you. Actually would mario usually bounce or not during a stomp?
Also the walking movement might be better with momentum and less control in the air. Just to keep it closer to a typical mario game's movement.
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kksonwhowho
Registered 05/07/2009
Points 719
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3rd October, 2009 at 20:32:42 -
Mario wouldn't bounce during a stomp, and would I might consider changing the stomp radius.
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