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nim



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4th October, 2009 at 05:27:38 -

Hello! Does the overlay object not work with HWA? I've just opened an old game and the overlay object is completely white (when it should be black, drawing white shapes)

 
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Silveraura

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4th October, 2009 at 05:49:23 -

Did you try flipping HWA on and off to make sure that was the problem?

 
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nim



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4th October, 2009 at 05:54:44 -

Thanks for a quick reply, but it looks like I was caught out by the inexplicable "Overlay doesn't work when placed at (0,0)" clause again. Fixed now; but interestingly, HWA doesn't seem to speed up drawing with the overlay object.

 
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Silveraura

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4th October, 2009 at 16:58:30 -

HWA can only speed up in-house graphics displayed by it's personal graphics engine. The overlay object is probably still working off of the processor performance of the game, which the HWA build has no effect on what so ever. You'll have to talk to the person who made the overlay object and see if you can ask them to make a version that fits itself into the hardware graphics engine in the HWA build, so you can see an increase in performance.

 
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nim



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24th October, 2009 at 15:05:47 -

Hey, thanks for replying again. So is there no way of drawing lines in MMF that will utilise HWA? I've run a few tests with other extensions but all give the same result - no HWA support. Isn't it time such simple features were included in MMF?

 
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-Nick-

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24th October, 2009 at 17:05:37 -

To use Overlay in HWA you must ensure that the object is ENTIRELY inside the frame when the frame starts (you are free to move it outside the frame area once it has initialised.

 
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UrbanMonk

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24th October, 2009 at 18:47:16 -

Can you move it outside the frame at using the Start of Frame condition, or do you have to wait until it renders?

 
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bigredron



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26th October, 2009 at 05:03:19 -

Objects will be ported to HWA once the SDK is out!

 
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nim



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26th October, 2009 at 13:05:28 -


Originally Posted by -Nick-
To use Overlay in HWA you must ensure that the object is ENTIRELY inside the frame when the frame starts (you are free to move it outside the frame area once it has initialised.



Thanks! That's actually very useful

 
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