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Jon C-B

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5th October, 2009 at 03:00:09 -

Hi, I was wondering how you can save in my game how much money you have, what weapons you have, and what level youre on

 
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Sumo148

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5th October, 2009 at 03:12:40 -

using INI object, Array object, Save Game object, etc.

 
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0ko



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5th October, 2009 at 19:14:56 -

Here's a poorly made example file featuring the array object, frame one involves saving and loading using names (I.E. you type in "george" and click save then you have to have that same thing typed in when you load).

Frame two is simply saving and loading with a set name: "save".
(ignore the last two events in frame two)

Enjoy!

http://www.mediafire.com/?w1egrm1miwo

 
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Jon C-B

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5th October, 2009 at 22:01:24 -

Sorry I meant with the ini

 
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UrbanMonk

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5th October, 2009 at 22:35:26 -

http://www.jsoftgames.com/iniexample.zip

Here you go. Look at the code. I commented it a bit.

 
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0ko



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5th October, 2009 at 22:56:53 -

I have no idea why somebody would prefer ini over array.
Shed some light on this perhaps?

 
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UrbanMonk

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5th October, 2009 at 23:22:18 -

array files are larger.

A one by one by one array storing a 4 character string is 34bytes

A ini storing the same thing in a group and an item of the same length is only 17bytes
ini's are readable outside of mmf without much effort.


Of course this is all entirely dependent upon the programmer. Large Cnc array's do compress well because they have large patterns of repeating characters.


If you're going for small size however I'd suggest the binary object.

 
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0ko



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5th October, 2009 at 23:31:14 -

The amount of data you would have to be save/loading would have to be a lot to notice much of a difference.

Also, this guy here is only saving three values.
Explain THAT!

 
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0ko



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5th October, 2009 at 23:33:04 -

Arrrgh firefox timed out while loading, so I had to resend data.. and voila! double post.

Edited by 0ko

 
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Jon C-B

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5th October, 2009 at 23:41:30 -

Thanks for the example UrbanMonk I think itll help. And the only reason I didn't ask about using an array is that I never learned how to use it

 
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0ko



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5th October, 2009 at 23:48:55 -

THAT'S WHAT EXAMPLE FILES ARE FOR, LIKE THE ONE I POSTED!


Uhhh replace "edittext" with "save" in frame two's comment (I was in a hurry, okay?)
but that doesn't mean you have to use my example, there's very good ones on this site, simply run a search in "downloads" or "articles" using the word "array".

Edited by 0ko

 
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Jon C-B

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7th October, 2009 at 22:53:43 -

Sorry but I think ini's fine for what I'm doing. But what if you want to check whether the player has for example the Bone Saw, a pistol and a lazer? Could they each be strings in a group called something like current weapons?

 
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UrbanMonk

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7th October, 2009 at 23:28:06 -

Sure. You can organize the data any way you like. It was just an example.

 
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Jon C-B

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7th October, 2009 at 23:34:15 -

So if you buy a gun at the shop I add the weapon to group Weapons as a string or object i guess. Then can I make a condition that if you press 2 and item Gun is in group weapons, set gun to player? Just checking this with you before I try it

 
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UrbanMonk

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8th October, 2009 at 00:37:49 -

I'd do it like this.

[Save1]
gun=1

0 not having the gun and 1 having the gun

But like I said whatever you like.

 
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Jon C-B

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8th October, 2009 at 02:23:42 -

Thats another idea I had. That seems like it'll work. Thanks!

 
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Jon C-B

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10th October, 2009 at 15:20:39 -

Sorry about reviving this but I have another problem. How can you use a condition to check what the value of an item is?

 
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UrbanMonk

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10th October, 2009 at 16:59:47 -

Yes, use "compare two general values" condition.

 
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Jon C-B

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10th October, 2009 at 17:34:06 -

Yes! Thank you so much for helping me out though all this.

 
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UrbanMonk

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10th October, 2009 at 18:37:30 -



 
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