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Xhunterko



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VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
13th October, 2009 at 07:39:20 -

Hi all. This time, I have a new problem. And it peeves me off that I can't figure the solution. I've looked through most of my examples that kind people have given/provided. And I don't know what's wrong! What occurs is this. I have an active overlay, an overlay redux 2, and an alpha channel object all connected. The effect is when the player activates all the diamond towers, the screen goes dark and a circle of light surrounds the player. I wanted to do something more advanced, but I don't think I have the time nor am I smart enough yet for something like that. However, the problem starts when I try to move. The light circle starts to wipe away part of the dark area! Completely ruining the effect. I don't know what's causing it, nor do I know how to stop it. I WAS able to get something to work, but I forgot how. Here's the source.

http://www.filefront.com/14712941/DarkenWorlLighting.zip
(Caution! ad clunker! Do not click immediatley! a full page add comes up with a skip it button on the top. only click the skip it button!)

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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I work at the speed of "maybe".

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