Posted By
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Message
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Devernath
Registered 04/12/2004
Points 54
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28th October, 2009 at 17:21:15 -
Ok, so I have a weird problem.
I'm using groups, right? So I make an active object that is Group.Neutral and
Player collides with Group.Neutral > Stop Player
It works. But then I make active object 2, and also make it part of Group.Neutral
But the player goes through active object 2!
What do you think is the problem? I know the event says Group.Neutral and I know ActiveObject 2 is Group.Neutral. It boggles my mind...
n/a
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Hernan
Registered 04/03/2003
Points 707
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28th October, 2009 at 19:14:40 -
Try Group collides with Player instead of Player collides with Group. Are you using TGF?
This space is for rent
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Devernath
Registered 04/12/2004
Points 54
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28th October, 2009 at 20:17:40 -
Yes, I am.
And that worked for some reason.... I wonder why
n/a
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Ricky loves Left For Dead 2
Registered 28/12/2006
Points 4075
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29th October, 2009 at 00:15:25 -
;_; I thought this topic was going to be about people.
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Silveraura God's God
Registered 08/08/2002
Points 6747
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29th October, 2009 at 00:17:48 -
It's because the game doesn't know which object of the group to check for a collision with. It might make perfect sense to you, but this is where you need to understand that the computer can't automatically assume anything to be true. So first you need to call up the player, and than call up which object of the group it's colliding with.
http://www.facebook.com/truediamondgame
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