Posted By
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Message
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Lönnemyr
Registered 30/06/2008
Points 69
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31st October, 2009 at 00:36:13 -
Ok I just started creating a basic topdown engine, and obviously I`m not a Klickguru.. becuse I`ve already done something wrong. There is nothing fancy, really. It`s very simple, just a tiny game I`m doing for a friend.
It could be my laptop (which is ...9years old) but I don`t have any other computer to try it on right now so please, check it out and maybe someone of you find something I did wrong.
The problem
Try walking around (arrow keys, you could try holding down shift while walking if you like).. I want it to scroll "smoothly" (ofc), but I experience alot of lag.. which is strange since I just started and I can`t see how these few events and actives could make the game lag.
I use mmf2.. and sorry about megaupload, I didn`t know any other place to upload it.
http://www.megaupload.com/?d=9DKLTIMJ
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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31st October, 2009 at 02:55:36 -
the problem seems like your laptop simply isnt powerful enough to scroll a window the size of 660x500 in 16 million colours mode. Its not that your laptop is crap or anything, just that MMF2's runtime is a bit inefficient at scrolling.
First things first see if using less colours speeds it up a bit. If its still too slow you might want to consider using a smaller in game resolution.
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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31st October, 2009 at 05:02:48 -
I used to get lag on my desktop when I scrolled in MMF 1.5. That computer is about 9 years old aswell. So it is probably just your laptop, like AndyUK said.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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Lönnemyr
Registered 30/06/2008
Points 69
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31st October, 2009 at 16:06:10 -
Thanks guys! If it`s my laptop (I figured it was), it´s not really a problem since I`m not the one who is supposed to play the game. Playtesting might be a pain in the *** though.. =
Now when you mention it I don`t think I`ll need 16million colors since I`ll try go for an oldschool feeling anyway. If that does not cut it I guess I use another resolution as you said.
Does anyone of you exactly which colors the snes used? I`d like it to look snes..
Thanks agan!
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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31st October, 2009 at 16:33:26 -
8 bit, 256 colors
n/a
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