I hate it when you show someone something you've been working on and they're just like,
"Oh". :|
You know? I spend a long time working on something I'm proud of and they just don't get how much it takes to make it work. I know I should expect it, I mean if some guy showed me some birdhouse he'd been working on for a while I'd probably be like
"Oh."
But I mean honestly, I wish there was 1 person that's not on the internet that didn't think everything I make is
"Oh."
But even worse than not thinking anything of it, is them making a completely stupid comment like
"DUDE YOU SHOULD MAKE IT 3D."
Sorry about my rant.
You can log off any time you like, but you can't ever leave.
IT's ok codemonkey, it's just that you're smarter than everyone else which why you should go insane and take over the world.
But seriously yah, I know what you mean. I'm glad I have a lot of friends(in rl) who encourage me though. Show it to a girl, if they like you they'll pretend to be impressed!
Just read this Codemonkey - i know what you mean but i guess that's just how the cookie crumbles. Could be worse, you could've been working for 3DO on a new Army Men game back on the PS1 - i bet alot of people looked at that in front of them and just said "oh"!
Oh (no pun intended there), what game as it and can i have a look please? I am a BIG fan of your games!
Its that very reason why I started really disliking game making.
But now and then (like now) I have a sudden rush and i'm really proud of something i'm creating and its at that time when i'm enjoying it that I realize i'm the only person I need to impress. If I do something and impress myself and i'm happy with it. Then it doesn't matter what everyone else thinks.
We all aim for a finished product, but its the ride to getting that finished product thats fun. Its the constant perfecting of something that you weren't too happy with. Nothing is ever truly finished, if I said a game was complete I still wouldnt be able to help myself, i'd have to edit it some more, maybe add new levels, fix a few bugs.
I don't worry what people think anymore, while their input is valid and can really add to the overall experience, sometimes the best games are the ones you make for yourself.
I used to make games back in 1998 and the only way of showing people my games were if they came round my house or I gave them a floppy disk with it on. I'd make the worst game you could imagine and think it was amazing. Granted my mates would think it was impressive since none of them could do stuff like that. But when you get the internet and you see what other people have done with the same program it makes you feel very insignificant. But its those people who give you the motivation to get better if it be coding, drawing, design etc.
If someone can only respond with "oh" then they are clearly jelouse or confused.
I hate when people respond to my games with stupid remarks such as "the animation is poor" and all they have to show is a game with terrible artwork and awful animation.
I once had someone tell me I was lazy because I released a two level demo (3 months of work) when I should have just released the whole game.
To be 100% honest, I've been mucking around with click game making for like 7 years and there's a few things I know for sure.
1. I will likely scrap 9 out of 10 new projects and the remainder I will scrap after a few weeks
2. I don't care about actually releasing games, and I don't care if people think they suck
That's just my attitude though. Since I've been a member on TDC (with several accounts through the years), I might have released like 5 things all up. But I'm really a hobby/spare-time game maker, I'm not concerned about trying to get myself out there as a game maker, I have more important things to worry about which are far more relevant such as getting myself out there as an artist. (Not a game artist, mind you) But mainly, I just like this community, I like to talk about click, I like to help others where I can offer help and every now and then I do a little project which is tons of fun for me and teaches me a heap of new things about the latest click program.
Let the 'oh's be motivation to keep working and soon enough the 'oh's will turn into 'wow's. Not that you aren't already considered a great game maker anyway