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22nd December, 2009 at 04:22:14 -

Make a utility that uses the date and time object to change the time of year by hotkey. Voila.

 

  		
  		

Jon Lambert

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22nd December, 2009 at 04:46:40 -

Done thinking. Consider that utility made.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Deathbringer



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22nd December, 2009 at 19:12:13 -

Meh, i was just planning seasonal-themed "quests", four levels (you START on the one that is the current season your system clock is in, but then play through the other three) and then a final one (as all four seasonal ones would have to be the same difficulty as they can all be the "first" level). The quests would be related to seasons, for instance in winter you have to get the christmas decorations from the loft, in summer you have to find stuff to take to a festival in the garage and the like. Except in dream sequences so these quests take the form of huge nightmarish platform games.

 
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Otter

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22nd December, 2009 at 19:31:29 -

Does it have to be just seasons?

I mean some people might find it easier to do a day and night game.

Take a vampire game like Boktai for example. Your enemies would be stronger at night and weaker during the day.
Or you could do a werewolf game where you get stronger at night and dependent on the moon(You can find the moon phase feature on the callendar object btw)

 
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Jon Lambert

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22nd December, 2009 at 20:28:35 -

It has to be seasons.

You can do a day and night system. The rule says "It must incorporate the four seasons significantly into the gameplay/story (simple graphical changes do not suffice)." and I will allow this to be interpreted as either/and/or. The easiest way to do this as I imagine would be to have one world, and the world changes over the seasons, things freezing over and melting, trees growing, mudslides, weather, etc.. You would play in this world for the whole game, but the areas you could go to or the quests you could engage in would be altered by the season. Another would be a branching path game, where the level you go to next is determine by the path you've taken and the current season.

Either way, having seasons affect the gameplay and/or story doesn't prevent a person from making a game revolve around day and night, or any other feature.

Therefore the rule does not change.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Dave C



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22nd December, 2009 at 22:00:33 -

just putting it out there, I think this idea is one of the worst ever. not so much the theme.. but having a year long compo.. it will probably be forgotten about in a few months. having a 20 event compo lends itself to lots of entries because people can take a break from working on their 'big' project to spend a week or two working on the 20 event game.... but a year long compo kind of makes me think some people will attempt a year long project that will ultimately fail.

 
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Jon Lambert

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22nd December, 2009 at 22:12:27 -

That's your opinion. Good to have one. CONTEST TIME!

"it will probably be forgotten about in a few months."
Doesn't happen if it gets promoted properly, and those who are competing won't forget.

"having a 20 event compo lends itself to lots of entries because people can take a break from working on their 'big' project to spend a week or two working on the 20 event game..."
Having a year-long compo means you can devote as much or as little time as you want. Maybe use it as a side project for whenever you get creator's block. You don't have to work on it all year. Virtually anyone can enter at virtually any time and still make a competitive product.

"some people will attempt a year long project that will ultimately fail."
And they will be all the better for it, for they will have learned from the experience. In addition I should think you'd have a good idea of how well you'll do if you've been working for an entire year.

But that's just my opinion. Maybe I'm not getting some of the logic.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Dave C



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22nd December, 2009 at 22:57:30 -

haha i'm not trying to be a hater, I just think this compo is doomed to fail, but maybe i'll be wrong... I have one more complaint "Clickteam has decided that, provided there is a good number of entries" haha I would feel sorry for anyone who works on a year long project only to find no one else submitted an entry and so, no prize for you...

i would possibly enter if the season theme wasn't real time based... many more creative ideas would be possible if the game was about season/season manipulation, but as it stands now you're just making a game that is a marginally different experience depending on what time of year you decide to play it.

also i live in Australia and our seasons are backwards.

 
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Jon Lambert

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22nd December, 2009 at 23:10:07 -

There's not much I can do about the prize parameters, since I'm not the one providing the prizes.

How much of a difference, what the changes are, are all dependent upon the creativity of the creator. If it is only a matter of changing the graphics each season then that's a fault of the creator, not of the theme.

If your seasons are backwards it doesn't matter because they're all there. Winter doesn't even have to be snowy if there's no snow that season.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Dave C



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I am an April Fool
22nd December, 2009 at 23:38:13 -

well the problem with having it real time is 'you have to be able finish the game in any season' if you ever played zelda oracle of seasons for example, you'd see how creative the puzzles were that involved doing things in 1 season that changed things in another.

there is a reason why 99.9% of games don't use a real time clock, because there is only so much you can do with them. with an artificial game world clock you could create a seasonal farming simulator, a seasonal puzzle game, any kind of adventure game where seasons play a big part in progressing etc. a farming simulator with 3 months of the same season would be boring, imagine a zelda game where you can't progress past the ice temple until the ice melts in 2 months time etc.

haha anyways that's my thoughts concluded, it's your compo so do as you please

 
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Matthew Wiese

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23rd December, 2009 at 18:08:55 -

Since it won't be long before I get Raycaster for Christmas, I do have a question. Is it okay if I use Doom 1 & 2 sprites? As they are in technicality "open source" as Doom mods containing them aren't illegal, yet full doom engine creations containing them are not allowed.

To get to my point, is it okay if I use Doom sprites if I properly credit id software? Or if I contact them and get permission?

 
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Jon Lambert

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23rd December, 2009 at 18:28:12 -


7. You cannot use copyrighted properties unless they are your own or you have express presentable proof of permission to use.


So if you can get permission then I guess you can go ahead.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Matthew Wiese

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23rd December, 2009 at 18:34:47 -


Originally Posted by Jon Lambert

7. You cannot use copyrighted properties unless they are your own or you have express presentable proof of permission to use.


So if you can get permission then I guess you can go ahead.



Time to start the tedious process of contacting a big name game company.

 
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Watermelon876



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23rd December, 2009 at 19:24:17 -

What I meant was have an object that can project a kind of field of summertime around it so that you could perhaps pass through some ice. It would be limited to only one area. The effect lasts for two days. That's a lot simpler isn't it?

 
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Jon Lambert

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23rd December, 2009 at 20:21:13 -


Originally Posted by Watermelon876
What I meant was have an object that can project a kind of field of summertime around it so that you could perhaps pass through some ice. It would be limited to only one area. The effect lasts for two days. That's a lot simpler isn't it?


That is simpler, and a very nice idea. Go for it.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
   

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