Qualifications:
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Able to code in MMF2 developer.
Know's the mechanics of creating a solid and diverse platform engine.
Know's how to work with the 360 degree platform engine, basically understands all of the in's and out's. And is well diverse in Trigonometry; knows about SINE, COSINE, and other algorithms. Send me a PM if your interested.
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lol, could I really spill the entire project into a nutshell size form for you all to understand? lol hmmmm... Because I for one have a full-time job teaching children; the Art of 2-D Game Design, and the Art of Film Making which is a pretty tidiest task. All the while pursuing my college and juggling that with homework/curriculum/one-on-one time with the girl-friend/hobbies and creation time, and some of you are probably saying "thats CRAZY" I know! it's crazy but definitely doable!! . That said; I do manage to have time to create my own enthusiastic projects.
I've been around this Click Community since to start. I know that sounds silly, but really I have. Not as a, what you all may call it, " kliker with trophies and awards and what not." But I have seen the highs and lows of this community. I've been around long enough to understand all of the slang and I know mostly all the ins and outs.
Here is a brief bio of my background, with this community... from what I can rehash out of my memory.
lol ~
This are probably not chronological order, but if you were out there long enough to understand then you can understand, lol now I just sound silly...
CafeLite: I was one of their head moderators there for the brief down time 'The Daily Click' endured. Circy, who was 'another throw in the moment moderator', lol, he helped revived the community at CafeLite as well. Recently I have talked to him on facebook a couple of times, he is a really cool guy and has a really unique and admirable personality we all can enjoy, quirky fellow, in a good way. lol
Fallen_Angel: I was never really apart of FallenAngel, but I have tried to become a member with them a few times, but it was a no go. But for a small sparse of time I have even chatted with Beau via instant messenger and have had numerous interesting conversations about him trying to get his team members to complete their projects. He was a good team leader. And I don't know what happened to him...
Planet Zio, GameWarlord: I was friends with this shady guy for a brief period, his name was Kris, theres a lot of chris' in this klik 'click' community we have here lol. I think thats funny anyways. He showed me a lot of his game designs like the Legend of Zanders or whatever it was called lol. Which seemed pretty interesting with online capabilities.
Tigerworks: I did freelance artwork for him for a while. And I participated on the file archive forums at www.clickteam.com for a brief period. I was the originator at fixing the default platform engine. And if your a true kliker you'd know that the built in platform engine isn't a bug, and was a code choice from the clickteam experts themselves. And to be honest it's really easy to fix... If you really really desperately need fast gravity parameters. lol I also created the first online bomberman type game which I uploaded to the archives as opensource. And little mr tigerworks got his little paws on it and created exploding bacons which ended my relationship with mr Tigerworks. Who has gone on to constructing, Construct. Which is pretty much undermining the clickteam and all of it's software in general... lol. But its open source.
Krisguri: Yeah, I even knew this guy before he created the klik-disc. I even wrote a few articles for the very first issue. And donated a few of my creations. Cargo, and Webball. Which didn't have very much life on the Click Community before my education and life took a really big kick in the other direction. Meaning I had zero free time for anything. And that's pretty much where I left off. Now I see that he has done a wonderful job with the klik-disc, and I wish I could have been more of a part of it. But I had to do a couple of moves because of school and s*** gets lost in translations, if you know what I mean.
Anyways... Thats a brief history of me. I know It only seems like I've been here for a short period, but really I have watched you all grow over my entire teenage years, and half of my 20's, and I hope to see the progress that this wonderful and diverse community has to offer. I just Hope I can be a part of it more. More Than have been in the past. Which is why I want to complete one of my Dream games that has literally been a half a decade in the works. Mostly All in my head. A lot on the computer. And stacks and stacks that are hidden away safely in a vault in my office at home. And if your truly interested in helping me out. Send me a PM, and lets get to know each others abilities and flaws.
P.s. If anyone has the very first edition of klik-disc, I believe it has a copy of the very first games I ever completed with TGF or MMFx. I would really like to get a hold of those as I have lost mine on past hard drives. That would be the most amazing christmas gift you wonderful folk could give me. *Looking at you Mr. Rikus, I know you might have a copy of that laying around .hehe.
You still haven't said what the project was about. Or if you're trying to keep it secret, at least say what you expect the coder to make.
What features do you want to see coded? Trigonometry seems to be average kliker knowledge these days, be a little specific
How confident are you about completing this project? It's important, because nobody wants to work on a product that never comes out. People don't really mind so much if it's a flop, as long as they can showcase their work. You have any artwork, or game design documents you can show to your coders?
Also some knowledge of the game would be nice. Some people (especially experts) are a little picky of what they work on. You've got to intrigue some of them into working for you.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Originally Posted by Muz You still haven't said what the project was about. Or if you're trying to keep it secret, at least say what you expect the coder to make.
What features do you want to see coded? Trigonometry seems to be average kliker knowledge these days, be a little specific
How confident are you about completing this project? It's important, because nobody wants to work on a product that never comes out. People don't really mind so much if it's a flop, as long as they can showcase their work. You have any artwork, or game design documents you can show to your coders?
Also some knowledge of the game would be nice. Some people (especially experts) are a little picky of what they work on. You've got to intrigue some of them into working for you.
I was coding the engine asnd Jason pulled a fast one after the engine underwent x amount of remakes and decided to use some 360 degree engine or something.
I'm not a fan of using other peoples stuff so he decided to ask someone else to work on it from what I can see.
Ah, that looks like a good project. Good art, looks organized enough. I'd jump on it if I wasn't fully logged with other projects
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.