Posted By
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Message
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Road Kill 1987
Registered 29/07/2009
Points 134
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28th December, 2009 at 22:48:42 -
Hi all, I'm currently making a game with a simular movement style of bubble bobble minus the bubble blowing and mr do, seeing I am very rusty with anything to do with custom movement due to not making anything near to a game since 2004 I need some help.
I'm writing this on my phone because my laptop I'm using is not on the internet due to it becoming very slow when connect.
Xbox live Gamertag: Road Kill 1987
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alastair john jack BANNED
Registered 01/10/2004
Points 294
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28th December, 2009 at 23:43:51 -
So in other words, you're looking for a custom platform movement? I don't see how Mr Do fits into this either.
lol
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Road Kill 1987
Registered 29/07/2009
Points 134
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29th December, 2009 at 00:18:04 -
opps, Mr Do? I just realised my mistake. I'm so embarised now. lol Mr Do was like digdug or at least the first one was anyway.
The style of the controls would be moving left and right obviously at a pace of bub and bob like I said in my previous post and the jumping should be more like the style of megaman, say I tapped the button he would just a short distance but if I was to hold it this time the distance he jumps a far greater distance.
I'm going to try and make a start on it once I get some spare time but I'm wondering where to start off.
Do I start off with the gravity or do I start off with the left and right movement?
Thanks in advance
Leighton
Xbox live Gamertag: Road Kill 1987
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CakeSpear
Registered 28/01/2004
Points 112
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30th December, 2009 at 18:28:22 -
Start off with gravity
Then make vertical collition/ player able to stand on 'obstacle' backdrops
Then do left and right movement
Alternetively do horizontal collition/ player able to colide with 'obstacle' backdrops like walls etc
Then do jumps
n/a
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Watermelon876
Registered 16/04/2009
Points 27
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30th December, 2009 at 19:08:00 -
There is a really good tutorial for custom platform movements on Clickteam.com by DavidN. If you can connect to the internet try downloading it. Just modify the variables or change it until you get what you want.
Awesomeness is Watermelon.
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