Thanks, Nim! I actually really enjoy animation and am more than happy to help out. Anytime anyone needs some assistance - just ping me.
Walking sequences are especially fun as they can reveal so much about a character's personality. In the walking sequence for Jon's sprite, I didn't have his front foot drop straight down - which gives the sprite a bit of a skip to his walk. With the bounce... it makes for a nice, happy walk.
Currently, I'm working on a walking sequence for a mech in Captain Plokey and have tried to give it a heavy, grounded feeling. No skip at all. I've been struggling with the sprite's upper thighs so I'm shelving it for awhile. I'm hoping that when I come back to it the piece I'll have a better idea of how to draw the legs.
This is what it looks like right now (sans the thighs):
Thanks, Va1entine! Seriously... if anyone needs a bit of help on their animation (and I have the time)... I'm happy to help out. Especially walking animations.
Now that you mention it, Jess, I think some of the animations in my FableQuest game could use a bit of retooling. There's one character in particular that I'm having a hard time animating - a phoenix NPC.
I have very little experiencing with birds - both in drawing them and animating them. <.<;; I'm satisfied with the first frame, but I'm iffy with all the others.