Posted By
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Message
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JetpackLover
Registered 01/03/2007
Points 212
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31st January, 2010 at 11:12:44 -
I have a 2 player game I'm making and there seems to be an issue with syncing up the 360 controllers. It seems there is a specific order in which the 2 360 controllers must sync and if that order is wrong then quadrant 2 controller controls player 1 and quadrant 1 controller controls player 2. I've been racking my brain on how to solve this but I must say I'm stumped. Anyone have any ideas?
I tried to do code that said +input 1 <> than input 1 than set input 1 to input 1. Doesn't seem to work though as it seems MMF can't even tell which 360 controller is which.
Weird...anyway I leave it in your guys capable hands. Hopefully it's just something stupid on my part.
http://www.invincibletime.com/
Devlog for HD MMF Game Omulus. Check it out because it's gonna be awesome. http://omulus.tumblr.com/
Follow me on the twitters https://twitter.com/JetpackLover
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Silveraura God's God
Registered 08/08/2002
Points 6747
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31st January, 2010 at 11:32:42 -
If you want to send me a second wired 360 controller for free, I'd be happy to test it out for you. However seeing as though you'll be unlikely to do that, I'll see if I can make a small suggestion. When I think of using the Xbox 360 controller, I automatically assume use of the Joystick object is involved, however you word it to seem like you're using the default Player controls for this. I could be wrong, and if I am, my apologizes, however maybe you can try the joystick extension. It might be a little less likely to get confused since it interfaces directly with the DirectX dll file that interfaces with the controller.
http://www.facebook.com/truediamondgame
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JetpackLover
Registered 01/03/2007
Points 212
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31st January, 2010 at 12:15:39 -
For how I was testing it out no but I am using joystiq object 2 to get the most out of it but I'm also using default controls for things like "Player 1 press fire 1 > jump. Are you saying I should completely ditch the default controls and just set the input to retrieve from joystiq 2?
[edit] I just tried this but it kept crashing when I tried to set player input to retrieve from joystick object 2.
http://www.invincibletime.com/
Devlog for HD MMF Game Omulus. Check it out because it's gonna be awesome. http://omulus.tumblr.com/
Follow me on the twitters https://twitter.com/JetpackLover
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aphant
Registered 18/05/2008
Points 1242
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31st January, 2010 at 18:06:02 -
Is there a way you can have a screen that says "Player 1 press A now" and set the controls that way?
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