Interesting video, but the pixel art itself needs a bit of work on it. I notice on the tree for instance that you've shaded it as if it were a round ball - a tree is made up of singular parts and must be treated as such to make it more realistic. Try splitting the tree up into bunches and shade these seperately to create a better effect. Also, the darkest green line around the tree is very untidy and needs touching up; the green lines in the middle of the tree too need addressing. There's a good tutorial here http://www.gas13.ru/v3/tutorials/sywtbapa_de-mystifying_greats_1.php that deals with trees and how to construct them.
Originally Posted by Matt Boothman Interesting video, but the pixel art itself needs a bit of work on it. I notice on the tree for instance that you've shaded it as if it were a round ball - a tree is made up of singular parts and must be treated as such to make it more realistic. Try splitting the tree up into bunches and shade these seperately to create a better effect. Also, the darkest green line around the tree is very untidy and needs touching up; the green lines in the middle of the tree too need addressing. There's a good tutorial here http://www.gas13.ru/v3/tutorials/sywtbapa_de-mystifying_greats_1.php that deals with trees and how to construct them.
well i didint have much time, since i was running out of space. tho i can record over 40 hours of video now. so im doing part 2 n fixing that tree P:
the first instance of the tree that you put to the side and deleted looked way better than the finished product.
the rock grass bottom dirt tiles look nice, but the inside of the dirt is weak. you shouldnt use specks to texture in the tile. it makes it look... bad. you should try instead adding voids, and different shades to represent thicker areas in the dirt.