this is just off the top of my head but,
I'd have one event that creates either a single large laser object or various small objects perhaps with a slight delay if you want the firing to be noticeable.
Then I'd have the exact same movement events as the player ship for the laser object(s) so they will stay exactly as they are in front of it.
Im not sure if this works but you can try it... Try making the laser a good 32px tall and then just make it "Repeat while player presses fire 1>shoot object laser in direction 'up' at speed 100" and it should work... now then I do not know how you would make one that you can't stop on your own... Just be sure you don't have an "every" action in there
No problem, man. Hopefully that solution will work long-term.
Assault Andy Administrator
I make other people create vaporware
22nd April, 2010 at 09:24:24 -
It depends how instantly you want it to appear. If you want it to slowly show up then OldManClayton's method is good, but if you want it to appear instantly then you should use a fast loop to put a few actives in place. If it doesn't need to stop when it hits something, then just make it one big active and use HWA
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