The Daily Click ::. Forums ::. General Chat ::. Speed of MMF Flash
 

Post Reply  Post Oekaki 
 

Posted By Message

nim



Registered
  17/05/2002
Points
  7234
12th May, 2010 at 03:55:50 -

Has anyone ran any tests on the speed of Flash games exported by MMF? I'd be interested in hearing about how multiple layers, actives, window size, colour depth (etc) affects the runtime speed. Thanks!

 
//

MJK

Possibly Insane

Registered
  22/03/2006
Points
  3592

Game Of The Week Cup 1Game Of The Week Cup 2Game Of The Week Cup 3Game Of The Week Cup 4Game Of The Week Cup 5Game Of The Week Cup 6
12th May, 2010 at 05:22:35 -

I haven't done any comprehensive tests but in terms of max. amount of active objects we could say that if a non-HWA exe can support e.g. 800 bouncing balls on screen at the same time without slowdow, then in flash this number is maybe 200. So that might give you an overall idea about actives, obviously varies a lot by many game specific factors. Scaling and rotating cause more slowdown than normally, if applied to large objects e.g. on always condition.

 
n/a

Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
12th May, 2010 at 08:31:05 -

DavidN's Gravqx is probably the smoothest fast-paced scrolling flash game Ive seen so far (with flash runtime for MMF2), not sure how many layers it uses but I was pretty impressed with the speed when I first played it.

http://www.clickteam.info/davidn/games/gravqx/

original thread:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=24713&Number=178849#Post178849

 
n/a

alastair john jack

BANNED

Registered
  01/10/2004
Points
  294

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
12th May, 2010 at 08:56:07 -

Yeah that seems to work well. Now I'd like to see a game which is slow.

 
lol

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
12th May, 2010 at 10:02:11 -

I haven't used Flash that much yet, but it seems pretty darn fast so far! I read on the Clickteam forums that loops run slower, but only for really intense calculations. I'm not sure about the other things you've mentioned, but basically yeah, no slowdown for a reasonable game.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

MJK

Possibly Insane

Registered
  22/03/2006
Points
  3592

Game Of The Week Cup 1Game Of The Week Cup 2Game Of The Week Cup 3Game Of The Week Cup 4Game Of The Week Cup 5Game Of The Week Cup 6
12th May, 2010 at 14:30:48 -


Originally Posted by Assault Andy
no slowdown for a reasonable game.



That is quite a big promise, have to disagree on that (though "reasonable" is of course a subjective term... ). Yes, overall the flash runtime performance is very smooth (kudos to CT!) but you don't exactly have to do "miracles" to end up having a slowdown which would not happen in exe (with decent up-to-date system). For this you might need to alter screen size, number of actives, scaling/rotating events and such. But it shouldn't be any major issue.

 
n/a

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
12th May, 2010 at 15:12:32 -

MJK - Yes, to be fair I haven't stress tested Flash or used it all that much. So I was just being optimistic , but,as you mentioned, I have no doubt that it will slowdown in situations where the exes wouldn't.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
   

Post Reply



 



Advertisement

Worth A Click