Hi, I'm making a game that I plan on selling. I wont to have things like fire, smoke and explosions in it but I obviously can't use ones ripped from another game. I was looking for somewhere I could buy explosions and such from and, though I found some video clips of cars and bottles exploding I couldn't find anything I thought would be useful in a game engine.
So I was wondering if anyone know where I could get some explosions from. Any help would be appreciated.
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One
I guess it all depends on what the rest of your game's going to look like. Hayo's right, nothing looks worse than a pixelated game with those library explosions.
I've had a lot of trouble getting semi-realistic fire and stuff before too but I came up with a way that looks pretty decent for ODW.
Check out El Demo's first stage. Take any guy and shoot one of the dynamite boxes and you'll see what I mean. Here's how I did it:
When something needs to explode, I made MMF create like 8 active objects called "explosions" at slightly different points on the dynamite box. The pictures for these is on the APPEARING animation. What you do is make a small circle with some other small circles inside it, and alternate using different shades of red / orange / and yellow for every frame. For this example we'll say the explosion animation has 10 frames to it.
Then somewhere else in your code you mess with the explosion object's scale size like this-
If "explosions" animation "appearing" is playing
+ frame = 3 then change scale size to 2 (fastest setting)
If "explosions" animation "appearing" is playing
+ frame = 6 then change scale size to 3 (fastest setting)
If "explosions" animation "appearing" is playing
+ frame = 8 then change scale size to 4 (fastest setting)
If "explosions" animation "appearing" is playing
+ frame >=10 then destroy object "explosions"
And there you have it! You'll get these colorful firey things that quickly get larger and radiate out from your exploding target. And the best thing is that when they're all clumped together like this they don't look like a bunch of circles (which would be stupid).
Hope this helps!
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Thanks Del Duio I might use that for bigger explosions in my game. However I don't think I explained myself properly the first time. My game is not going to be a pixel game, at least not this time, it's going to have a 3D pre-rendered look. Think Donkey Kong Country but with realistic styled people. So I'm looking for sprite versions of actual explosions. Like the ones in Duke Nukem. If I could get a hold of some effects videos I could probably make some sprites from that but I don't think I'd be qualified to make the explosions myself. I don't have access to a decent video and some one might get hurt.
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One
Maybe the answer is learning how to make it yourself? I'm sure you could find a lot of videos of real explosions. Watch them in slow-mo or frame by frame. I'm sure that's what the artist did to create that explosion you referenced.
Thanks everyone. I found what I was looking for. There is a website called detonation films where they sell video clips of explosions specifically for films. They film them against black backgrounds so you can key them easily. Anyway, they sell individual clips and allow you to use there free samples even in for profit projects.