I had a really...cool(?)...dream a couple nights ago where I was playing a click game. In this click game, you were a kid living in this house, during the day you would walk around like a normal game and find stuff to do. But when it came to be night, the kid would lay down in bed and have a dream that he was the mayor of the town. During the dream, you would do some last many discussions with the bank for a loan, then you would go to this map of the city on your desk and it would go to a sim city style city building frame. There you had to use the money from the bank to build a school in a good location that would benefit the community. After building the school, the kid wakes up from his dream where he was the mayor and begins to go for a morning walk. But when he walks outside, the mayor has built a school in his town just like in his dream where he was the mayor.
From then on, every night afterward, when the kid goes to sleep at night, he dreams he is the mayor, and what he does as the mayor in his dreams is always what goes on outside while he's asleep. The kid can walk around the city and collect funding for the city hall during the day, while at night the mayor is able to use the money to buid the town. The mayor can only walk around the city hall, if you want to see the fruits of your labor you have to walk around ast he kid during the day.
I really like the charm of the game idea I dreamed about, but I want to know what you guys think about this idea. Would it be fun? Would YOU play it?
I don't know how well it could be made into the game but the concept is AWESOME!
P.S. Mayor
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
14th June, 2010 at 11:53:12 -
Wow. That's actually an amazing game concept. I love the idea! I'm picturing something like Harvest Moon on SNES in which you don't really have to do a lot, but you can do whatever you want. I like games where you "do nothing". I would definitely play it.
So... if I read correctly it's a bit like Animal Crossing, but every day you play something new is added, be it a tower, shop, school, whatever?
I think thats an awesome idea for a game and could encompass downloadable content if you were serious about it. For example, you could make it so the game automatically downloads the latest version every month, and in each download pack is a months worth of new content.
I don't think it would be too much like animal crossing, closer to harvest moon. This is because I think it would be a lot harder to do with the real time features, or at least much more time consuming... I'm not sure though, I'm really big on the real time ideas as I'm sure many people have noticed by now, but this might be one concept that fits better to the harvest moon style time.
It would associate time management this way, such as, if you're the kid and you stay up late, you won't be able to be the mayor quite as long because the kid goes to sleep later. Or you also might decide to do a job all night long and don't become the mayor at all because you need the money.
I think it would be an awesome game to integrate the Animal Crossing Real time in, but I already have big enough projects. By inserting real time, I have to make the city more entertaining to give you more stuff to do during the day. Which would turn this from a side project to another large main project.
Oh, went ahead and did some work on it, the sim city style frame the mayor uses and the frame the kid walks around in are in a 1:2 ratio. For example, the house icon the mayor places is 32x32, but the one the kid walks by or goes inside is 64x64. I've made the town editor, so far it just has houses, roads, and remove options, and I've made the double sized day town, it all loads and saves properly, so looks like I might really work on this project
Okay, slabbed up some screenshots. Graphics probably aren't the greatest, here's the city building screen. You have certain permanent objects that can't be removed, you will have to work around these. The blue house and the roads with the arrows on them you have to work around.