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-MacAdaM-

Megaman Fosho

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12th July, 2010 at 06:22:35 -

I wanted to try my hand at making a mode 7 / old school 3d game. (like F zero and mario kart for the SNES)
The problem is, I have no idea where to start. Ive tried searching the site and google for some sort of tutorial, but I cant get an working engine.
Do you think anyone can point me to a tutorial I was missing, or upload a small example?
Any help would be appreciated.

 
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Strife

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Der Dairy Crick

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12th July, 2010 at 08:52:01 -

I have an old kart racing engine that I could let you play around with. Unfortunately, I need to access it first and I'm missing two extensions:

kcfloop.cox
mode7ex.cox

If you can find these two extensions for me, I would appreciate it muchly. ^^;

 

-MacAdaM-

Megaman Fosho

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12th July, 2010 at 09:06:01 -

http://www.mediafire.com/?tmzmjmlrnff
These extensions may or may not work, but its worth a try .
The mmf2 version of the extensions are in the zip folder. Hopefully you can open the file!

 
Your just jealous that you're not as awesome as me.
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Strife

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12th July, 2010 at 10:04:28 -

I need the MMF 1.5 versions of these extensions, unfortunately. D:

 

Hayo

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12th July, 2010 at 12:48:08 -

Do you mean the racing engine or the graphical engine?

For the graphical engine you could go with the mode7 object or one of the OpenGL objects floating around (just using one face without texture filter makes it look pretty modeseveny), in both cases you make a topdown engine and let the object make a projection of that on screen.

I find the real problem is making a convincing racing movement tho, I first tried it myself and then wore out three different coders and still got nothing nice enough.

 
www.hayovanreek.nl

-MacAdaM-

Megaman Fosho

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12th July, 2010 at 20:28:47 -

The thing I am trying to get to work is just the graphical engine.
I have been trying to use the mode 7 object, but I cant seem to get it working for some reason. I've never tried OpenGL, do you think that would be any easier?
Im not too worried about the racing engine, after all, this is just a test to expand my knowledge. I doupt im going to make anything that nice.
But any examples or tutorials would be of great help.

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )

Hayo

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12th July, 2010 at 21:00:32 -

I have a pretty good mode7 example (MMF2), pm me if you are interested.

 
www.hayovanreek.nl

-MacAdaM-

Megaman Fosho

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13th July, 2010 at 19:08:07 -

Thank you hayo for your help.

I have a new problem though. Now that I have my mode 7 engine going, I would like to get a good racing engine down. I do want to make a game like F-Zero (Where its 'hovercars' the cars aren't on the ground) I am thinking to do this, I kinda need a mix between an asteriods movement, and a racecar movement. So the 'hovercar' still has some traction, but not a lot, and slides when turning.

Does anyone have any better ideas? or any idea where I should start with this movement engine?

 
Your just jealous that you're not as awesome as me.
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Hayo

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13th July, 2010 at 19:58:32 -

That's where I got stuck. Especially the collision detection is hard.

 
www.hayovanreek.nl

-MacAdaM-

Megaman Fosho

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13th July, 2010 at 20:23:50 -

If I made the entire engine, with collision detection and all. I just did not add mode 7 in (so It would be like a top down racing game). Then I went in and added mode 7 and an exact duplicate of the track, everything should still work in the mode7 world?
I don't know if this makes since, i'm horrible at explaining things.
It sounds like it should work in my head.

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )

Hayo

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13th July, 2010 at 21:10:57 -

Yeah that would work, as long as you map the player objects and stuff in mode7.

 
www.hayovanreek.nl

-MacAdaM-

Megaman Fosho

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13th July, 2010 at 21:19:36 -

Alright then, I think I am on the right track with making a decent engine! I now have a basic engine that allows drifting, acceleration, and some other things. The next thing I am going to do is add in the mode 7 object and some basic collision detection.
If I end up with anything decent would you like me to share it?

Do you think it would be possible to create a level editor for the mode 7 object? That way creating tracks and whatnot would be easier for all I have to do is draw out the sprites for the track, and just piece them together

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )

Hayo

Stone Goose

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13th July, 2010 at 21:48:17 -

I would love to see any result, decent or not

A level editor would be possible if you find a way to export the texture to use for mode7. This is way easier in OpenGL.

 
www.hayovanreek.nl

JustinC



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22nd July, 2010 at 22:33:18 -

What about the extension you're making fishhead 3D with? Could that be used to do a kart racer?

 
Image

Hayo

Stone Goose

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22nd July, 2010 at 23:29:33 -

It would be perfect for that, but it's not done yet

 
www.hayovanreek.nl
   

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