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JustinC



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23rd July, 2010 at 00:35:11 -

Is there an eta on that extension? I'm wanting to get excited about it but every extension that has promised to do 3D type stuff has been a letdown. The raycasting extension released recently has potential, but it seems like every extension with potential never gets updated.

Extension Released > People try extension > People are underwhelmed and mention things that could be improved > No further updates to extension > Extension fades into obscurity

That goes for mode 7 - released like 8 years ago and the raycasting extension which was released 9 months ago.



 
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Hayo

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23rd July, 2010 at 11:26:57 -

It is a bunch of extensions that work together, just like Irrlicht will be. Some are done, some are not.

 
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AndyUK

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23rd July, 2010 at 13:25:26 -

I started on a Kart racer years ago but the thing that killed off the project (pretty early on too) was mapping scaling 2d objects to a point on the track. That part went a little over my head.

 
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Hayo

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23rd July, 2010 at 15:03:46 -

I have my slaves for that

 
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JustinC



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23rd July, 2010 at 18:38:14 -


Originally Posted by AndyUK
I started on a Kart racer years ago but the thing that killed off the project (pretty early on too) was mapping scaling 2d objects to a point on the track. That part went a little over my head.



That's pretty much why I found that extension to be useless (and apparently most other people too considering how much I've seen mode 7 used in games). The thing that annoys me about that is that somebody spent time developing that extension but there was no effort to update it or get feedback from actual users. It seems like most click extensions are developed in a closed box with no attempt to see if actual Click users will be able to understand them or put them to use.

 
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Hayo

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23rd July, 2010 at 18:47:48 -

The OpenGL bundle will have a sprite object which handles sprites in multiple directions and such.

 
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-MacAdaM-

Megaman Fosho

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23rd July, 2010 at 20:44:05 -

I've been messing with the mode 7 object, and it is harder than I thought.
I got a decent mode 7 engine, thanks to hayo! When i started with the movement, thats when it got hard. No matter what I try and make, it seems too choppy.
I finally got past that and am sort of happy with the movement engine, then came collisions...?

I don't understand this at all. I tried adding collisions with the 'real player' and the 'real track' and whatnot, but where the 'real player' is on the track, the 'mode 7' player is in a totally different position, thus making it a bit hard to add collision.


like JustinC said, they need to update it.

 
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Hayo

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23rd July, 2010 at 21:05:48 -

You always have to look at the mode7 part, the whole on-screen part, as just a projection of a 2d topdown game. Once you do that everything gets easier.

 
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Jenswa

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28th July, 2010 at 12:32:37 -

Can MMF plot pixels for a projection?

To get to the point MacAdam, it's just what Hayo said. It sounds like your projection is wrong since the 'mode 7 player' is not on the same spot as the 'real player'.

 
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