Posted By
|
Message
|
eyeangle
Registered 12/06/2003
Points 1683
|
16th July, 2010 at 05:43:06 -
In MMF2 when you click on properties and the About tab.
- and then the AboutBox Text (and you can fill in information about the game here)
Is it possible to make this scroll because I've got a lot of text?
theonecardgame.com
|
GamesterXIII
Registered 04/12/2008
Points 1110
|
16th July, 2010 at 05:51:03 -
What do you mean by scroll? Like rpg-text?
n/a
|
eyeangle
Registered 12/06/2003
Points 1683
|
16th July, 2010 at 05:59:38 -
I mean like a scroll bar on the side like windows usually automatically puts on in.
theonecardgame.com
|
Silveraura God's God
Registered 08/08/2002
Points 6747
|
16th July, 2010 at 07:57:35 -
Create a new frame in your application, create a sub-application object and make it a popup window and assign it to that frame.
Now make the frame you made however size you want the About tab to be and design it any way you want on the inside, including an edit box or however you want to do the about box to include scrollable text.
Now if you go into the application properties, I'm sure you're aware that theres a way to edit the menus, otherwise you probably wouldn't be using them because the current selection is quite useless for any serious use besides minor debugging. Remove About and re-add it, this should remove the automatic association with the default about box. This may or may not be necessary.
Now go into the event editor and create an event which manually detects if the player clicked the about option and make it so that it shows your sub-application object.
This might seem like a drawn out process but for someone who makes polish a major component of everything I release, steps like this are justified in my mind when it comes to the end result of the project.
Basically this will give you full control of the entire dialog and even remake the current dialog if all you want to do is make minor changes. It really opens a whole new level of flexibility and professionalism to your application if you do it right.
I would've suggested the Dialog Box object but not everyone has MMF2Dev so I didn't want to be a jerk in assuming you did, but if you do... go that route, it's cleaner.
If you need help, I'd be more than happy to make an example for you.
http://www.facebook.com/truediamondgame
|
eyeangle
Registered 12/06/2003
Points 1683
|
16th July, 2010 at 16:28:07 -
Hey SiLVERFIRE,
Thank you very much for your tutorial. I do have MMF2Dev and it worked nicely! Thanks again.
theonecardgame.com
|
|
|